#include "rbs/util/rbs_encoding.h"
#include "rbs/util/rbs_assert.h"

#include <ctype.h>

typedef uint32_t rbs_unicode_codepoint_t;

#define UNICODE_ALPHA_CODEPOINTS_LENGTH 1450
static const rbs_unicode_codepoint_t unicode_alpha_codepoints[UNICODE_ALPHA_CODEPOINTS_LENGTH] = {
    0x100,
    0x2C1,
    0x2C6,
    0x2D1,
    0x2E0,
    0x2E4,
    0x2EC,
    0x2EC,
    0x2EE,
    0x2EE,
    0x345,
    0x345,
    0x370,
    0x374,
    0x376,
    0x377,
    0x37A,
    0x37D,
    0x37F,
    0x37F,
    0x386,
    0x386,
    0x388,
    0x38A,
    0x38C,
    0x38C,
    0x38E,
    0x3A1,
    0x3A3,
    0x3F5,
    0x3F7,
    0x481,
    0x48A,
    0x52F,
    0x531,
    0x556,
    0x559,
    0x559,
    0x560,
    0x588,
    0x5B0,
    0x5BD,
    0x5BF,
    0x5BF,
    0x5C1,
    0x5C2,
    0x5C4,
    0x5C5,
    0x5C7,
    0x5C7,
    0x5D0,
    0x5EA,
    0x5EF,
    0x5F2,
    0x610,
    0x61A,
    0x620,
    0x657,
    0x659,
    0x65F,
    0x66E,
    0x6D3,
    0x6D5,
    0x6DC,
    0x6E1,
    0x6E8,
    0x6ED,
    0x6EF,
    0x6FA,
    0x6FC,
    0x6FF,
    0x6FF,
    0x710,
    0x73F,
    0x74D,
    0x7B1,
    0x7CA,
    0x7EA,
    0x7F4,
    0x7F5,
    0x7FA,
    0x7FA,
    0x800,
    0x817,
    0x81A,
    0x82C,
    0x840,
    0x858,
    0x860,
    0x86A,
    0x870,
    0x887,
    0x889,
    0x88E,
    0x8A0,
    0x8C9,
    0x8D4,
    0x8DF,
    0x8E3,
    0x8E9,
    0x8F0,
    0x93B,
    0x93D,
    0x94C,
    0x94E,
    0x950,
    0x955,
    0x963,
    0x971,
    0x983,
    0x985,
    0x98C,
    0x98F,
    0x990,
    0x993,
    0x9A8,
    0x9AA,
    0x9B0,
    0x9B2,
    0x9B2,
    0x9B6,
    0x9B9,
    0x9BD,
    0x9C4,
    0x9C7,
    0x9C8,
    0x9CB,
    0x9CC,
    0x9CE,
    0x9CE,
    0x9D7,
    0x9D7,
    0x9DC,
    0x9DD,
    0x9DF,
    0x9E3,
    0x9F0,
    0x9F1,
    0x9FC,
    0x9FC,
    0xA01,
    0xA03,
    0xA05,
    0xA0A,
    0xA0F,
    0xA10,
    0xA13,
    0xA28,
    0xA2A,
    0xA30,
    0xA32,
    0xA33,
    0xA35,
    0xA36,
    0xA38,
    0xA39,
    0xA3E,
    0xA42,
    0xA47,
    0xA48,
    0xA4B,
    0xA4C,
    0xA51,
    0xA51,
    0xA59,
    0xA5C,
    0xA5E,
    0xA5E,
    0xA70,
    0xA75,
    0xA81,
    0xA83,
    0xA85,
    0xA8D,
    0xA8F,
    0xA91,
    0xA93,
    0xAA8,
    0xAAA,
    0xAB0,
    0xAB2,
    0xAB3,
    0xAB5,
    0xAB9,
    0xABD,
    0xAC5,
    0xAC7,
    0xAC9,
    0xACB,
    0xACC,
    0xAD0,
    0xAD0,
    0xAE0,
    0xAE3,
    0xAF9,
    0xAFC,
    0xB01,
    0xB03,
    0xB05,
    0xB0C,
    0xB0F,
    0xB10,
    0xB13,
    0xB28,
    0xB2A,
    0xB30,
    0xB32,
    0xB33,
    0xB35,
    0xB39,
    0xB3D,
    0xB44,
    0xB47,
    0xB48,
    0xB4B,
    0xB4C,
    0xB56,
    0xB57,
    0xB5C,
    0xB5D,
    0xB5F,
    0xB63,
    0xB71,
    0xB71,
    0xB82,
    0xB83,
    0xB85,
    0xB8A,
    0xB8E,
    0xB90,
    0xB92,
    0xB95,
    0xB99,
    0xB9A,
    0xB9C,
    0xB9C,
    0xB9E,
    0xB9F,
    0xBA3,
    0xBA4,
    0xBA8,
    0xBAA,
    0xBAE,
    0xBB9,
    0xBBE,
    0xBC2,
    0xBC6,
    0xBC8,
    0xBCA,
    0xBCC,
    0xBD0,
    0xBD0,
    0xBD7,
    0xBD7,
    0xC00,
    0xC0C,
    0xC0E,
    0xC10,
    0xC12,
    0xC28,
    0xC2A,
    0xC39,
    0xC3D,
    0xC44,
    0xC46,
    0xC48,
    0xC4A,
    0xC4C,
    0xC55,
    0xC56,
    0xC58,
    0xC5A,
    0xC5D,
    0xC5D,
    0xC60,
    0xC63,
    0xC80,
    0xC83,
    0xC85,
    0xC8C,
    0xC8E,
    0xC90,
    0xC92,
    0xCA8,
    0xCAA,
    0xCB3,
    0xCB5,
    0xCB9,
    0xCBD,
    0xCC4,
    0xCC6,
    0xCC8,
    0xCCA,
    0xCCC,
    0xCD5,
    0xCD6,
    0xCDD,
    0xCDE,
    0xCE0,
    0xCE3,
    0xCF1,
    0xCF3,
    0xD00,
    0xD0C,
    0xD0E,
    0xD10,
    0xD12,
    0xD3A,
    0xD3D,
    0xD44,
    0xD46,
    0xD48,
    0xD4A,
    0xD4C,
    0xD4E,
    0xD4E,
    0xD54,
    0xD57,
    0xD5F,
    0xD63,
    0xD7A,
    0xD7F,
    0xD81,
    0xD83,
    0xD85,
    0xD96,
    0xD9A,
    0xDB1,
    0xDB3,
    0xDBB,
    0xDBD,
    0xDBD,
    0xDC0,
    0xDC6,
    0xDCF,
    0xDD4,
    0xDD6,
    0xDD6,
    0xDD8,
    0xDDF,
    0xDF2,
    0xDF3,
    0xE01,
    0xE3A,
    0xE40,
    0xE46,
    0xE4D,
    0xE4D,
    0xE81,
    0xE82,
    0xE84,
    0xE84,
    0xE86,
    0xE8A,
    0xE8C,
    0xEA3,
    0xEA5,
    0xEA5,
    0xEA7,
    0xEB9,
    0xEBB,
    0xEBD,
    0xEC0,
    0xEC4,
    0xEC6,
    0xEC6,
    0xECD,
    0xECD,
    0xEDC,
    0xEDF,
    0xF00,
    0xF00,
    0xF40,
    0xF47,
    0xF49,
    0xF6C,
    0xF71,
    0xF83,
    0xF88,
    0xF97,
    0xF99,
    0xFBC,
    0x1000,
    0x1036,
    0x1038,
    0x1038,
    0x103B,
    0x103F,
    0x1050,
    0x108F,
    0x109A,
    0x109D,
    0x10A0,
    0x10C5,
    0x10C7,
    0x10C7,
    0x10CD,
    0x10CD,
    0x10D0,
    0x10FA,
    0x10FC,
    0x1248,
    0x124A,
    0x124D,
    0x1250,
    0x1256,
    0x1258,
    0x1258,
    0x125A,
    0x125D,
    0x1260,
    0x1288,
    0x128A,
    0x128D,
    0x1290,
    0x12B0,
    0x12B2,
    0x12B5,
    0x12B8,
    0x12BE,
    0x12C0,
    0x12C0,
    0x12C2,
    0x12C5,
    0x12C8,
    0x12D6,
    0x12D8,
    0x1310,
    0x1312,
    0x1315,
    0x1318,
    0x135A,
    0x1380,
    0x138F,
    0x13A0,
    0x13F5,
    0x13F8,
    0x13FD,
    0x1401,
    0x166C,
    0x166F,
    0x167F,
    0x1681,
    0x169A,
    0x16A0,
    0x16EA,
    0x16EE,
    0x16F8,
    0x1700,
    0x1713,
    0x171F,
    0x1733,
    0x1740,
    0x1753,
    0x1760,
    0x176C,
    0x176E,
    0x1770,
    0x1772,
    0x1773,
    0x1780,
    0x17B3,
    0x17B6,
    0x17C8,
    0x17D7,
    0x17D7,
    0x17DC,
    0x17DC,
    0x1820,
    0x1878,
    0x1880,
    0x18AA,
    0x18B0,
    0x18F5,
    0x1900,
    0x191E,
    0x1920,
    0x192B,
    0x1930,
    0x1938,
    0x1950,
    0x196D,
    0x1970,
    0x1974,
    0x1980,
    0x19AB,
    0x19B0,
    0x19C9,
    0x1A00,
    0x1A1B,
    0x1A20,
    0x1A5E,
    0x1A61,
    0x1A74,
    0x1AA7,
    0x1AA7,
    0x1ABF,
    0x1AC0,
    0x1ACC,
    0x1ACE,
    0x1B00,
    0x1B33,
    0x1B35,
    0x1B43,
    0x1B45,
    0x1B4C,
    0x1B80,
    0x1BA9,
    0x1BAC,
    0x1BAF,
    0x1BBA,
    0x1BE5,
    0x1BE7,
    0x1BF1,
    0x1C00,
    0x1C36,
    0x1C4D,
    0x1C4F,
    0x1C5A,
    0x1C7D,
    0x1C80,
    0x1C88,
    0x1C90,
    0x1CBA,
    0x1CBD,
    0x1CBF,
    0x1CE9,
    0x1CEC,
    0x1CEE,
    0x1CF3,
    0x1CF5,
    0x1CF6,
    0x1CFA,
    0x1CFA,
    0x1D00,
    0x1DBF,
    0x1DE7,
    0x1DF4,
    0x1E00,
    0x1F15,
    0x1F18,
    0x1F1D,
    0x1F20,
    0x1F45,
    0x1F48,
    0x1F4D,
    0x1F50,
    0x1F57,
    0x1F59,
    0x1F59,
    0x1F5B,
    0x1F5B,
    0x1F5D,
    0x1F5D,
    0x1F5F,
    0x1F7D,
    0x1F80,
    0x1FB4,
    0x1FB6,
    0x1FBC,
    0x1FBE,
    0x1FBE,
    0x1FC2,
    0x1FC4,
    0x1FC6,
    0x1FCC,
    0x1FD0,
    0x1FD3,
    0x1FD6,
    0x1FDB,
    0x1FE0,
    0x1FEC,
    0x1FF2,
    0x1FF4,
    0x1FF6,
    0x1FFC,
    0x2071,
    0x2071,
    0x207F,
    0x207F,
    0x2090,
    0x209C,
    0x2102,
    0x2102,
    0x2107,
    0x2107,
    0x210A,
    0x2113,
    0x2115,
    0x2115,
    0x2119,
    0x211D,
    0x2124,
    0x2124,
    0x2126,
    0x2126,
    0x2128,
    0x2128,
    0x212A,
    0x212D,
    0x212F,
    0x2139,
    0x213C,
    0x213F,
    0x2145,
    0x2149,
    0x214E,
    0x214E,
    0x2160,
    0x2188,
    0x24B6,
    0x24E9,
    0x2C00,
    0x2CE4,
    0x2CEB,
    0x2CEE,
    0x2CF2,
    0x2CF3,
    0x2D00,
    0x2D25,
    0x2D27,
    0x2D27,
    0x2D2D,
    0x2D2D,
    0x2D30,
    0x2D67,
    0x2D6F,
    0x2D6F,
    0x2D80,
    0x2D96,
    0x2DA0,
    0x2DA6,
    0x2DA8,
    0x2DAE,
    0x2DB0,
    0x2DB6,
    0x2DB8,
    0x2DBE,
    0x2DC0,
    0x2DC6,
    0x2DC8,
    0x2DCE,
    0x2DD0,
    0x2DD6,
    0x2DD8,
    0x2DDE,
    0x2DE0,
    0x2DFF,
    0x2E2F,
    0x2E2F,
    0x3005,
    0x3007,
    0x3021,
    0x3029,
    0x3031,
    0x3035,
    0x3038,
    0x303C,
    0x3041,
    0x3096,
    0x309D,
    0x309F,
    0x30A1,
    0x30FA,
    0x30FC,
    0x30FF,
    0x3105,
    0x312F,
    0x3131,
    0x318E,
    0x31A0,
    0x31BF,
    0x31F0,
    0x31FF,
    0x3400,
    0x4DBF,
    0x4E00,
    0xA48C,
    0xA4D0,
    0xA4FD,
    0xA500,
    0xA60C,
    0xA610,
    0xA61F,
    0xA62A,
    0xA62B,
    0xA640,
    0xA66E,
    0xA674,
    0xA67B,
    0xA67F,
    0xA6EF,
    0xA717,
    0xA71F,
    0xA722,
    0xA788,
    0xA78B,
    0xA7CA,
    0xA7D0,
    0xA7D1,
    0xA7D3,
    0xA7D3,
    0xA7D5,
    0xA7D9,
    0xA7F2,
    0xA805,
    0xA807,
    0xA827,
    0xA840,
    0xA873,
    0xA880,
    0xA8C3,
    0xA8C5,
    0xA8C5,
    0xA8F2,
    0xA8F7,
    0xA8FB,
    0xA8FB,
    0xA8FD,
    0xA8FF,
    0xA90A,
    0xA92A,
    0xA930,
    0xA952,
    0xA960,
    0xA97C,
    0xA980,
    0xA9B2,
    0xA9B4,
    0xA9BF,
    0xA9CF,
    0xA9CF,
    0xA9E0,
    0xA9EF,
    0xA9FA,
    0xA9FE,
    0xAA00,
    0xAA36,
    0xAA40,
    0xAA4D,
    0xAA60,
    0xAA76,
    0xAA7A,
    0xAABE,
    0xAAC0,
    0xAAC0,
    0xAAC2,
    0xAAC2,
    0xAADB,
    0xAADD,
    0xAAE0,
    0xAAEF,
    0xAAF2,
    0xAAF5,
    0xAB01,
    0xAB06,
    0xAB09,
    0xAB0E,
    0xAB11,
    0xAB16,
    0xAB20,
    0xAB26,
    0xAB28,
    0xAB2E,
    0xAB30,
    0xAB5A,
    0xAB5C,
    0xAB69,
    0xAB70,
    0xABEA,
    0xAC00,
    0xD7A3,
    0xD7B0,
    0xD7C6,
    0xD7CB,
    0xD7FB,
    0xF900,
    0xFA6D,
    0xFA70,
    0xFAD9,
    0xFB00,
    0xFB06,
    0xFB13,
    0xFB17,
    0xFB1D,
    0xFB28,
    0xFB2A,
    0xFB36,
    0xFB38,
    0xFB3C,
    0xFB3E,
    0xFB3E,
    0xFB40,
    0xFB41,
    0xFB43,
    0xFB44,
    0xFB46,
    0xFBB1,
    0xFBD3,
    0xFD3D,
    0xFD50,
    0xFD8F,
    0xFD92,
    0xFDC7,
    0xFDF0,
    0xFDFB,
    0xFE70,
    0xFE74,
    0xFE76,
    0xFEFC,
    0xFF21,
    0xFF3A,
    0xFF41,
    0xFF5A,
    0xFF66,
    0xFFBE,
    0xFFC2,
    0xFFC7,
    0xFFCA,
    0xFFCF,
    0xFFD2,
    0xFFD7,
    0xFFDA,
    0xFFDC,
    0x10000,
    0x1000B,
    0x1000D,
    0x10026,
    0x10028,
    0x1003A,
    0x1003C,
    0x1003D,
    0x1003F,
    0x1004D,
    0x10050,
    0x1005D,
    0x10080,
    0x100FA,
    0x10140,
    0x10174,
    0x10280,
    0x1029C,
    0x102A0,
    0x102D0,
    0x10300,
    0x1031F,
    0x1032D,
    0x1034A,
    0x10350,
    0x1037A,
    0x10380,
    0x1039D,
    0x103A0,
    0x103C3,
    0x103C8,
    0x103CF,
    0x103D1,
    0x103D5,
    0x10400,
    0x1049D,
    0x104B0,
    0x104D3,
    0x104D8,
    0x104FB,
    0x10500,
    0x10527,
    0x10530,
    0x10563,
    0x10570,
    0x1057A,
    0x1057C,
    0x1058A,
    0x1058C,
    0x10592,
    0x10594,
    0x10595,
    0x10597,
    0x105A1,
    0x105A3,
    0x105B1,
    0x105B3,
    0x105B9,
    0x105BB,
    0x105BC,
    0x10600,
    0x10736,
    0x10740,
    0x10755,
    0x10760,
    0x10767,
    0x10780,
    0x10785,
    0x10787,
    0x107B0,
    0x107B2,
    0x107BA,
    0x10800,
    0x10805,
    0x10808,
    0x10808,
    0x1080A,
    0x10835,
    0x10837,
    0x10838,
    0x1083C,
    0x1083C,
    0x1083F,
    0x10855,
    0x10860,
    0x10876,
    0x10880,
    0x1089E,
    0x108E0,
    0x108F2,
    0x108F4,
    0x108F5,
    0x10900,
    0x10915,
    0x10920,
    0x10939,
    0x10980,
    0x109B7,
    0x109BE,
    0x109BF,
    0x10A00,
    0x10A03,
    0x10A05,
    0x10A06,
    0x10A0C,
    0x10A13,
    0x10A15,
    0x10A17,
    0x10A19,
    0x10A35,
    0x10A60,
    0x10A7C,
    0x10A80,
    0x10A9C,
    0x10AC0,
    0x10AC7,
    0x10AC9,
    0x10AE4,
    0x10B00,
    0x10B35,
    0x10B40,
    0x10B55,
    0x10B60,
    0x10B72,
    0x10B80,
    0x10B91,
    0x10C00,
    0x10C48,
    0x10C80,
    0x10CB2,
    0x10CC0,
    0x10CF2,
    0x10D00,
    0x10D27,
    0x10E80,
    0x10EA9,
    0x10EAB,
    0x10EAC,
    0x10EB0,
    0x10EB1,
    0x10F00,
    0x10F1C,
    0x10F27,
    0x10F27,
    0x10F30,
    0x10F45,
    0x10F70,
    0x10F81,
    0x10FB0,
    0x10FC4,
    0x10FE0,
    0x10FF6,
    0x11000,
    0x11045,
    0x11071,
    0x11075,
    0x11080,
    0x110B8,
    0x110C2,
    0x110C2,
    0x110D0,
    0x110E8,
    0x11100,
    0x11132,
    0x11144,
    0x11147,
    0x11150,
    0x11172,
    0x11176,
    0x11176,
    0x11180,
    0x111BF,
    0x111C1,
    0x111C4,
    0x111CE,
    0x111CF,
    0x111DA,
    0x111DA,
    0x111DC,
    0x111DC,
    0x11200,
    0x11211,
    0x11213,
    0x11234,
    0x11237,
    0x11237,
    0x1123E,
    0x11241,
    0x11280,
    0x11286,
    0x11288,
    0x11288,
    0x1128A,
    0x1128D,
    0x1128F,
    0x1129D,
    0x1129F,
    0x112A8,
    0x112B0,
    0x112E8,
    0x11300,
    0x11303,
    0x11305,
    0x1130C,
    0x1130F,
    0x11310,
    0x11313,
    0x11328,
    0x1132A,
    0x11330,
    0x11332,
    0x11333,
    0x11335,
    0x11339,
    0x1133D,
    0x11344,
    0x11347,
    0x11348,
    0x1134B,
    0x1134C,
    0x11350,
    0x11350,
    0x11357,
    0x11357,
    0x1135D,
    0x11363,
    0x11400,
    0x11441,
    0x11443,
    0x11445,
    0x11447,
    0x1144A,
    0x1145F,
    0x11461,
    0x11480,
    0x114C1,
    0x114C4,
    0x114C5,
    0x114C7,
    0x114C7,
    0x11580,
    0x115B5,
    0x115B8,
    0x115BE,
    0x115D8,
    0x115DD,
    0x11600,
    0x1163E,
    0x11640,
    0x11640,
    0x11644,
    0x11644,
    0x11680,
    0x116B5,
    0x116B8,
    0x116B8,
    0x11700,
    0x1171A,
    0x1171D,
    0x1172A,
    0x11740,
    0x11746,
    0x11800,
    0x11838,
    0x118A0,
    0x118DF,
    0x118FF,
    0x11906,
    0x11909,
    0x11909,
    0x1190C,
    0x11913,
    0x11915,
    0x11916,
    0x11918,
    0x11935,
    0x11937,
    0x11938,
    0x1193B,
    0x1193C,
    0x1193F,
    0x11942,
    0x119A0,
    0x119A7,
    0x119AA,
    0x119D7,
    0x119DA,
    0x119DF,
    0x119E1,
    0x119E1,
    0x119E3,
    0x119E4,
    0x11A00,
    0x11A32,
    0x11A35,
    0x11A3E,
    0x11A50,
    0x11A97,
    0x11A9D,
    0x11A9D,
    0x11AB0,
    0x11AF8,
    0x11C00,
    0x11C08,
    0x11C0A,
    0x11C36,
    0x11C38,
    0x11C3E,
    0x11C40,
    0x11C40,
    0x11C72,
    0x11C8F,
    0x11C92,
    0x11CA7,
    0x11CA9,
    0x11CB6,
    0x11D00,
    0x11D06,
    0x11D08,
    0x11D09,
    0x11D0B,
    0x11D36,
    0x11D3A,
    0x11D3A,
    0x11D3C,
    0x11D3D,
    0x11D3F,
    0x11D41,
    0x11D43,
    0x11D43,
    0x11D46,
    0x11D47,
    0x11D60,
    0x11D65,
    0x11D67,
    0x11D68,
    0x11D6A,
    0x11D8E,
    0x11D90,
    0x11D91,
    0x11D93,
    0x11D96,
    0x11D98,
    0x11D98,
    0x11EE0,
    0x11EF6,
    0x11F00,
    0x11F10,
    0x11F12,
    0x11F3A,
    0x11F3E,
    0x11F40,
    0x11FB0,
    0x11FB0,
    0x12000,
    0x12399,
    0x12400,
    0x1246E,
    0x12480,
    0x12543,
    0x12F90,
    0x12FF0,
    0x13000,
    0x1342F,
    0x13441,
    0x13446,
    0x14400,
    0x14646,
    0x16800,
    0x16A38,
    0x16A40,
    0x16A5E,
    0x16A70,
    0x16ABE,
    0x16AD0,
    0x16AED,
    0x16B00,
    0x16B2F,
    0x16B40,
    0x16B43,
    0x16B63,
    0x16B77,
    0x16B7D,
    0x16B8F,
    0x16E40,
    0x16E7F,
    0x16F00,
    0x16F4A,
    0x16F4F,
    0x16F87,
    0x16F8F,
    0x16F9F,
    0x16FE0,
    0x16FE1,
    0x16FE3,
    0x16FE3,
    0x16FF0,
    0x16FF1,
    0x17000,
    0x187F7,
    0x18800,
    0x18CD5,
    0x18D00,
    0x18D08,
    0x1AFF0,
    0x1AFF3,
    0x1AFF5,
    0x1AFFB,
    0x1AFFD,
    0x1AFFE,
    0x1B000,
    0x1B122,
    0x1B132,
    0x1B132,
    0x1B150,
    0x1B152,
    0x1B155,
    0x1B155,
    0x1B164,
    0x1B167,
    0x1B170,
    0x1B2FB,
    0x1BC00,
    0x1BC6A,
    0x1BC70,
    0x1BC7C,
    0x1BC80,
    0x1BC88,
    0x1BC90,
    0x1BC99,
    0x1BC9E,
    0x1BC9E,
    0x1D400,
    0x1D454,
    0x1D456,
    0x1D49C,
    0x1D49E,
    0x1D49F,
    0x1D4A2,
    0x1D4A2,
    0x1D4A5,
    0x1D4A6,
    0x1D4A9,
    0x1D4AC,
    0x1D4AE,
    0x1D4B9,
    0x1D4BB,
    0x1D4BB,
    0x1D4BD,
    0x1D4C3,
    0x1D4C5,
    0x1D505,
    0x1D507,
    0x1D50A,
    0x1D50D,
    0x1D514,
    0x1D516,
    0x1D51C,
    0x1D51E,
    0x1D539,
    0x1D53B,
    0x1D53E,
    0x1D540,
    0x1D544,
    0x1D546,
    0x1D546,
    0x1D54A,
    0x1D550,
    0x1D552,
    0x1D6A5,
    0x1D6A8,
    0x1D6C0,
    0x1D6C2,
    0x1D6DA,
    0x1D6DC,
    0x1D6FA,
    0x1D6FC,
    0x1D714,
    0x1D716,
    0x1D734,
    0x1D736,
    0x1D74E,
    0x1D750,
    0x1D76E,
    0x1D770,
    0x1D788,
    0x1D78A,
    0x1D7A8,
    0x1D7AA,
    0x1D7C2,
    0x1D7C4,
    0x1D7CB,
    0x1DF00,
    0x1DF1E,
    0x1DF25,
    0x1DF2A,
    0x1E000,
    0x1E006,
    0x1E008,
    0x1E018,
    0x1E01B,
    0x1E021,
    0x1E023,
    0x1E024,
    0x1E026,
    0x1E02A,
    0x1E030,
    0x1E06D,
    0x1E08F,
    0x1E08F,
    0x1E100,
    0x1E12C,
    0x1E137,
    0x1E13D,
    0x1E14E,
    0x1E14E,
    0x1E290,
    0x1E2AD,
    0x1E2C0,
    0x1E2EB,
    0x1E4D0,
    0x1E4EB,
    0x1E7E0,
    0x1E7E6,
    0x1E7E8,
    0x1E7EB,
    0x1E7ED,
    0x1E7EE,
    0x1E7F0,
    0x1E7FE,
    0x1E800,
    0x1E8C4,
    0x1E900,
    0x1E943,
    0x1E947,
    0x1E947,
    0x1E94B,
    0x1E94B,
    0x1EE00,
    0x1EE03,
    0x1EE05,
    0x1EE1F,
    0x1EE21,
    0x1EE22,
    0x1EE24,
    0x1EE24,
    0x1EE27,
    0x1EE27,
    0x1EE29,
    0x1EE32,
    0x1EE34,
    0x1EE37,
    0x1EE39,
    0x1EE39,
    0x1EE3B,
    0x1EE3B,
    0x1EE42,
    0x1EE42,
    0x1EE47,
    0x1EE47,
    0x1EE49,
    0x1EE49,
    0x1EE4B,
    0x1EE4B,
    0x1EE4D,
    0x1EE4F,
    0x1EE51,
    0x1EE52,
    0x1EE54,
    0x1EE54,
    0x1EE57,
    0x1EE57,
    0x1EE59,
    0x1EE59,
    0x1EE5B,
    0x1EE5B,
    0x1EE5D,
    0x1EE5D,
    0x1EE5F,
    0x1EE5F,
    0x1EE61,
    0x1EE62,
    0x1EE64,
    0x1EE64,
    0x1EE67,
    0x1EE6A,
    0x1EE6C,
    0x1EE72,
    0x1EE74,
    0x1EE77,
    0x1EE79,
    0x1EE7C,
    0x1EE7E,
    0x1EE7E,
    0x1EE80,
    0x1EE89,
    0x1EE8B,
    0x1EE9B,
    0x1EEA1,
    0x1EEA3,
    0x1EEA5,
    0x1EEA9,
    0x1EEAB,
    0x1EEBB,
    0x1F130,
    0x1F149,
    0x1F150,
    0x1F169,
    0x1F170,
    0x1F189,
    0x20000,
    0x2A6DF,
    0x2A700,
    0x2B739,
    0x2B740,
    0x2B81D,
    0x2B820,
    0x2CEA1,
    0x2CEB0,
    0x2EBE0,
    0x2F800,
    0x2FA1D,
    0x30000,
    0x3134A,
    0x31350,
    0x323AF,
};

#define UNICODE_ALNUM_CODEPOINTS_LENGTH 1528
static const rbs_unicode_codepoint_t unicode_alnum_codepoints[UNICODE_ALNUM_CODEPOINTS_LENGTH] = {
    0x100,
    0x2C1,
    0x2C6,
    0x2D1,
    0x2E0,
    0x2E4,
    0x2EC,
    0x2EC,
    0x2EE,
    0x2EE,
    0x345,
    0x345,
    0x370,
    0x374,
    0x376,
    0x377,
    0x37A,
    0x37D,
    0x37F,
    0x37F,
    0x386,
    0x386,
    0x388,
    0x38A,
    0x38C,
    0x38C,
    0x38E,
    0x3A1,
    0x3A3,
    0x3F5,
    0x3F7,
    0x481,
    0x48A,
    0x52F,
    0x531,
    0x556,
    0x559,
    0x559,
    0x560,
    0x588,
    0x5B0,
    0x5BD,
    0x5BF,
    0x5BF,
    0x5C1,
    0x5C2,
    0x5C4,
    0x5C5,
    0x5C7,
    0x5C7,
    0x5D0,
    0x5EA,
    0x5EF,
    0x5F2,
    0x610,
    0x61A,
    0x620,
    0x657,
    0x659,
    0x669,
    0x66E,
    0x6D3,
    0x6D5,
    0x6DC,
    0x6E1,
    0x6E8,
    0x6ED,
    0x6FC,
    0x6FF,
    0x6FF,
    0x710,
    0x73F,
    0x74D,
    0x7B1,
    0x7C0,
    0x7EA,
    0x7F4,
    0x7F5,
    0x7FA,
    0x7FA,
    0x800,
    0x817,
    0x81A,
    0x82C,
    0x840,
    0x858,
    0x860,
    0x86A,
    0x870,
    0x887,
    0x889,
    0x88E,
    0x8A0,
    0x8C9,
    0x8D4,
    0x8DF,
    0x8E3,
    0x8E9,
    0x8F0,
    0x93B,
    0x93D,
    0x94C,
    0x94E,
    0x950,
    0x955,
    0x963,
    0x966,
    0x96F,
    0x971,
    0x983,
    0x985,
    0x98C,
    0x98F,
    0x990,
    0x993,
    0x9A8,
    0x9AA,
    0x9B0,
    0x9B2,
    0x9B2,
    0x9B6,
    0x9B9,
    0x9BD,
    0x9C4,
    0x9C7,
    0x9C8,
    0x9CB,
    0x9CC,
    0x9CE,
    0x9CE,
    0x9D7,
    0x9D7,
    0x9DC,
    0x9DD,
    0x9DF,
    0x9E3,
    0x9E6,
    0x9F1,
    0x9FC,
    0x9FC,
    0xA01,
    0xA03,
    0xA05,
    0xA0A,
    0xA0F,
    0xA10,
    0xA13,
    0xA28,
    0xA2A,
    0xA30,
    0xA32,
    0xA33,
    0xA35,
    0xA36,
    0xA38,
    0xA39,
    0xA3E,
    0xA42,
    0xA47,
    0xA48,
    0xA4B,
    0xA4C,
    0xA51,
    0xA51,
    0xA59,
    0xA5C,
    0xA5E,
    0xA5E,
    0xA66,
    0xA75,
    0xA81,
    0xA83,
    0xA85,
    0xA8D,
    0xA8F,
    0xA91,
    0xA93,
    0xAA8,
    0xAAA,
    0xAB0,
    0xAB2,
    0xAB3,
    0xAB5,
    0xAB9,
    0xABD,
    0xAC5,
    0xAC7,
    0xAC9,
    0xACB,
    0xACC,
    0xAD0,
    0xAD0,
    0xAE0,
    0xAE3,
    0xAE6,
    0xAEF,
    0xAF9,
    0xAFC,
    0xB01,
    0xB03,
    0xB05,
    0xB0C,
    0xB0F,
    0xB10,
    0xB13,
    0xB28,
    0xB2A,
    0xB30,
    0xB32,
    0xB33,
    0xB35,
    0xB39,
    0xB3D,
    0xB44,
    0xB47,
    0xB48,
    0xB4B,
    0xB4C,
    0xB56,
    0xB57,
    0xB5C,
    0xB5D,
    0xB5F,
    0xB63,
    0xB66,
    0xB6F,
    0xB71,
    0xB71,
    0xB82,
    0xB83,
    0xB85,
    0xB8A,
    0xB8E,
    0xB90,
    0xB92,
    0xB95,
    0xB99,
    0xB9A,
    0xB9C,
    0xB9C,
    0xB9E,
    0xB9F,
    0xBA3,
    0xBA4,
    0xBA8,
    0xBAA,
    0xBAE,
    0xBB9,
    0xBBE,
    0xBC2,
    0xBC6,
    0xBC8,
    0xBCA,
    0xBCC,
    0xBD0,
    0xBD0,
    0xBD7,
    0xBD7,
    0xBE6,
    0xBEF,
    0xC00,
    0xC0C,
    0xC0E,
    0xC10,
    0xC12,
    0xC28,
    0xC2A,
    0xC39,
    0xC3D,
    0xC44,
    0xC46,
    0xC48,
    0xC4A,
    0xC4C,
    0xC55,
    0xC56,
    0xC58,
    0xC5A,
    0xC5D,
    0xC5D,
    0xC60,
    0xC63,
    0xC66,
    0xC6F,
    0xC80,
    0xC83,
    0xC85,
    0xC8C,
    0xC8E,
    0xC90,
    0xC92,
    0xCA8,
    0xCAA,
    0xCB3,
    0xCB5,
    0xCB9,
    0xCBD,
    0xCC4,
    0xCC6,
    0xCC8,
    0xCCA,
    0xCCC,
    0xCD5,
    0xCD6,
    0xCDD,
    0xCDE,
    0xCE0,
    0xCE3,
    0xCE6,
    0xCEF,
    0xCF1,
    0xCF3,
    0xD00,
    0xD0C,
    0xD0E,
    0xD10,
    0xD12,
    0xD3A,
    0xD3D,
    0xD44,
    0xD46,
    0xD48,
    0xD4A,
    0xD4C,
    0xD4E,
    0xD4E,
    0xD54,
    0xD57,
    0xD5F,
    0xD63,
    0xD66,
    0xD6F,
    0xD7A,
    0xD7F,
    0xD81,
    0xD83,
    0xD85,
    0xD96,
    0xD9A,
    0xDB1,
    0xDB3,
    0xDBB,
    0xDBD,
    0xDBD,
    0xDC0,
    0xDC6,
    0xDCF,
    0xDD4,
    0xDD6,
    0xDD6,
    0xDD8,
    0xDDF,
    0xDE6,
    0xDEF,
    0xDF2,
    0xDF3,
    0xE01,
    0xE3A,
    0xE40,
    0xE46,
    0xE4D,
    0xE4D,
    0xE50,
    0xE59,
    0xE81,
    0xE82,
    0xE84,
    0xE84,
    0xE86,
    0xE8A,
    0xE8C,
    0xEA3,
    0xEA5,
    0xEA5,
    0xEA7,
    0xEB9,
    0xEBB,
    0xEBD,
    0xEC0,
    0xEC4,
    0xEC6,
    0xEC6,
    0xECD,
    0xECD,
    0xED0,
    0xED9,
    0xEDC,
    0xEDF,
    0xF00,
    0xF00,
    0xF20,
    0xF29,
    0xF40,
    0xF47,
    0xF49,
    0xF6C,
    0xF71,
    0xF83,
    0xF88,
    0xF97,
    0xF99,
    0xFBC,
    0x1000,
    0x1036,
    0x1038,
    0x1038,
    0x103B,
    0x1049,
    0x1050,
    0x109D,
    0x10A0,
    0x10C5,
    0x10C7,
    0x10C7,
    0x10CD,
    0x10CD,
    0x10D0,
    0x10FA,
    0x10FC,
    0x1248,
    0x124A,
    0x124D,
    0x1250,
    0x1256,
    0x1258,
    0x1258,
    0x125A,
    0x125D,
    0x1260,
    0x1288,
    0x128A,
    0x128D,
    0x1290,
    0x12B0,
    0x12B2,
    0x12B5,
    0x12B8,
    0x12BE,
    0x12C0,
    0x12C0,
    0x12C2,
    0x12C5,
    0x12C8,
    0x12D6,
    0x12D8,
    0x1310,
    0x1312,
    0x1315,
    0x1318,
    0x135A,
    0x1380,
    0x138F,
    0x13A0,
    0x13F5,
    0x13F8,
    0x13FD,
    0x1401,
    0x166C,
    0x166F,
    0x167F,
    0x1681,
    0x169A,
    0x16A0,
    0x16EA,
    0x16EE,
    0x16F8,
    0x1700,
    0x1713,
    0x171F,
    0x1733,
    0x1740,
    0x1753,
    0x1760,
    0x176C,
    0x176E,
    0x1770,
    0x1772,
    0x1773,
    0x1780,
    0x17B3,
    0x17B6,
    0x17C8,
    0x17D7,
    0x17D7,
    0x17DC,
    0x17DC,
    0x17E0,
    0x17E9,
    0x1810,
    0x1819,
    0x1820,
    0x1878,
    0x1880,
    0x18AA,
    0x18B0,
    0x18F5,
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    0x1E7F0,
    0x1E7FE,
    0x1E800,
    0x1E8C4,
    0x1E900,
    0x1E943,
    0x1E947,
    0x1E947,
    0x1E94B,
    0x1E94B,
    0x1E950,
    0x1E959,
    0x1EE00,
    0x1EE03,
    0x1EE05,
    0x1EE1F,
    0x1EE21,
    0x1EE22,
    0x1EE24,
    0x1EE24,
    0x1EE27,
    0x1EE27,
    0x1EE29,
    0x1EE32,
    0x1EE34,
    0x1EE37,
    0x1EE39,
    0x1EE39,
    0x1EE3B,
    0x1EE3B,
    0x1EE42,
    0x1EE42,
    0x1EE47,
    0x1EE47,
    0x1EE49,
    0x1EE49,
    0x1EE4B,
    0x1EE4B,
    0x1EE4D,
    0x1EE4F,
    0x1EE51,
    0x1EE52,
    0x1EE54,
    0x1EE54,
    0x1EE57,
    0x1EE57,
    0x1EE59,
    0x1EE59,
    0x1EE5B,
    0x1EE5B,
    0x1EE5D,
    0x1EE5D,
    0x1EE5F,
    0x1EE5F,
    0x1EE61,
    0x1EE62,
    0x1EE64,
    0x1EE64,
    0x1EE67,
    0x1EE6A,
    0x1EE6C,
    0x1EE72,
    0x1EE74,
    0x1EE77,
    0x1EE79,
    0x1EE7C,
    0x1EE7E,
    0x1EE7E,
    0x1EE80,
    0x1EE89,
    0x1EE8B,
    0x1EE9B,
    0x1EEA1,
    0x1EEA3,
    0x1EEA5,
    0x1EEA9,
    0x1EEAB,
    0x1EEBB,
    0x1F130,
    0x1F149,
    0x1F150,
    0x1F169,
    0x1F170,
    0x1F189,
    0x1FBF0,
    0x1FBF9,
    0x20000,
    0x2A6DF,
    0x2A700,
    0x2B739,
    0x2B740,
    0x2B81D,
    0x2B820,
    0x2CEA1,
    0x2CEB0,
    0x2EBE0,
    0x2F800,
    0x2FA1D,
    0x30000,
    0x3134A,
    0x31350,
    0x323AF,
};

#define UNICODE_ISUPPER_CODEPOINTS_LENGTH 1302
static const rbs_unicode_codepoint_t unicode_isupper_codepoints[UNICODE_ISUPPER_CODEPOINTS_LENGTH] = {
    0x100,
    0x100,
    0x102,
    0x102,
    0x104,
    0x104,
    0x106,
    0x106,
    0x108,
    0x108,
    0x10A,
    0x10A,
    0x10C,
    0x10C,
    0x10E,
    0x10E,
    0x110,
    0x110,
    0x112,
    0x112,
    0x114,
    0x114,
    0x116,
    0x116,
    0x118,
    0x118,
    0x11A,
    0x11A,
    0x11C,
    0x11C,
    0x11E,
    0x11E,
    0x120,
    0x120,
    0x122,
    0x122,
    0x124,
    0x124,
    0x126,
    0x126,
    0x128,
    0x128,
    0x12A,
    0x12A,
    0x12C,
    0x12C,
    0x12E,
    0x12E,
    0x130,
    0x130,
    0x132,
    0x132,
    0x134,
    0x134,
    0x136,
    0x136,
    0x139,
    0x139,
    0x13B,
    0x13B,
    0x13D,
    0x13D,
    0x13F,
    0x13F,
    0x141,
    0x141,
    0x143,
    0x143,
    0x145,
    0x145,
    0x147,
    0x147,
    0x14A,
    0x14A,
    0x14C,
    0x14C,
    0x14E,
    0x14E,
    0x150,
    0x150,
    0x152,
    0x152,
    0x154,
    0x154,
    0x156,
    0x156,
    0x158,
    0x158,
    0x15A,
    0x15A,
    0x15C,
    0x15C,
    0x15E,
    0x15E,
    0x160,
    0x160,
    0x162,
    0x162,
    0x164,
    0x164,
    0x166,
    0x166,
    0x168,
    0x168,
    0x16A,
    0x16A,
    0x16C,
    0x16C,
    0x16E,
    0x16E,
    0x170,
    0x170,
    0x172,
    0x172,
    0x174,
    0x174,
    0x176,
    0x176,
    0x178,
    0x179,
    0x17B,
    0x17B,
    0x17D,
    0x17D,
    0x181,
    0x182,
    0x184,
    0x184,
    0x186,
    0x187,
    0x189,
    0x18B,
    0x18E,
    0x191,
    0x193,
    0x194,
    0x196,
    0x198,
    0x19C,
    0x19D,
    0x19F,
    0x1A0,
    0x1A2,
    0x1A2,
    0x1A4,
    0x1A4,
    0x1A6,
    0x1A7,
    0x1A9,
    0x1A9,
    0x1AC,
    0x1AC,
    0x1AE,
    0x1AF,
    0x1B1,
    0x1B3,
    0x1B5,
    0x1B5,
    0x1B7,
    0x1B8,
    0x1BC,
    0x1BC,
    0x1C4,
    0x1C5,
    0x1C7,
    0x1C8,
    0x1CA,
    0x1CB,
    0x1CD,
    0x1CD,
    0x1CF,
    0x1CF,
    0x1D1,
    0x1D1,
    0x1D3,
    0x1D3,
    0x1D5,
    0x1D5,
    0x1D7,
    0x1D7,
    0x1D9,
    0x1D9,
    0x1DB,
    0x1DB,
    0x1DE,
    0x1DE,
    0x1E0,
    0x1E0,
    0x1E2,
    0x1E2,
    0x1E4,
    0x1E4,
    0x1E6,
    0x1E6,
    0x1E8,
    0x1E8,
    0x1EA,
    0x1EA,
    0x1EC,
    0x1EC,
    0x1EE,
    0x1EE,
    0x1F1,
    0x1F2,
    0x1F4,
    0x1F4,
    0x1F6,
    0x1F8,
    0x1FA,
    0x1FA,
    0x1FC,
    0x1FC,
    0x1FE,
    0x1FE,
    0x200,
    0x200,
    0x202,
    0x202,
    0x204,
    0x204,
    0x206,
    0x206,
    0x208,
    0x208,
    0x20A,
    0x20A,
    0x20C,
    0x20C,
    0x20E,
    0x20E,
    0x210,
    0x210,
    0x212,
    0x212,
    0x214,
    0x214,
    0x216,
    0x216,
    0x218,
    0x218,
    0x21A,
    0x21A,
    0x21C,
    0x21C,
    0x21E,
    0x21E,
    0x220,
    0x220,
    0x222,
    0x222,
    0x224,
    0x224,
    0x226,
    0x226,
    0x228,
    0x228,
    0x22A,
    0x22A,
    0x22C,
    0x22C,
    0x22E,
    0x22E,
    0x230,
    0x230,
    0x232,
    0x232,
    0x23A,
    0x23B,
    0x23D,
    0x23E,
    0x241,
    0x241,
    0x243,
    0x246,
    0x248,
    0x248,
    0x24A,
    0x24A,
    0x24C,
    0x24C,
    0x24E,
    0x24E,
    0x370,
    0x370,
    0x372,
    0x372,
    0x376,
    0x376,
    0x37F,
    0x37F,
    0x386,
    0x386,
    0x388,
    0x38A,
    0x38C,
    0x38C,
    0x38E,
    0x38F,
    0x391,
    0x3A1,
    0x3A3,
    0x3AB,
    0x3CF,
    0x3CF,
    0x3D2,
    0x3D4,
    0x3D8,
    0x3D8,
    0x3DA,
    0x3DA,
    0x3DC,
    0x3DC,
    0x3DE,
    0x3DE,
    0x3E0,
    0x3E0,
    0x3E2,
    0x3E2,
    0x3E4,
    0x3E4,
    0x3E6,
    0x3E6,
    0x3E8,
    0x3E8,
    0x3EA,
    0x3EA,
    0x3EC,
    0x3EC,
    0x3EE,
    0x3EE,
    0x3F4,
    0x3F4,
    0x3F7,
    0x3F7,
    0x3F9,
    0x3FA,
    0x3FD,
    0x42F,
    0x460,
    0x460,
    0x462,
    0x462,
    0x464,
    0x464,
    0x466,
    0x466,
    0x468,
    0x468,
    0x46A,
    0x46A,
    0x46C,
    0x46C,
    0x46E,
    0x46E,
    0x470,
    0x470,
    0x472,
    0x472,
    0x474,
    0x474,
    0x476,
    0x476,
    0x478,
    0x478,
    0x47A,
    0x47A,
    0x47C,
    0x47C,
    0x47E,
    0x47E,
    0x480,
    0x480,
    0x48A,
    0x48A,
    0x48C,
    0x48C,
    0x48E,
    0x48E,
    0x490,
    0x490,
    0x492,
    0x492,
    0x494,
    0x494,
    0x496,
    0x496,
    0x498,
    0x498,
    0x49A,
    0x49A,
    0x49C,
    0x49C,
    0x49E,
    0x49E,
    0x4A0,
    0x4A0,
    0x4A2,
    0x4A2,
    0x4A4,
    0x4A4,
    0x4A6,
    0x4A6,
    0x4A8,
    0x4A8,
    0x4AA,
    0x4AA,
    0x4AC,
    0x4AC,
    0x4AE,
    0x4AE,
    0x4B0,
    0x4B0,
    0x4B2,
    0x4B2,
    0x4B4,
    0x4B4,
    0x4B6,
    0x4B6,
    0x4B8,
    0x4B8,
    0x4BA,
    0x4BA,
    0x4BC,
    0x4BC,
    0x4BE,
    0x4BE,
    0x4C0,
    0x4C1,
    0x4C3,
    0x4C3,
    0x4C5,
    0x4C5,
    0x4C7,
    0x4C7,
    0x4C9,
    0x4C9,
    0x4CB,
    0x4CB,
    0x4CD,
    0x4CD,
    0x4D0,
    0x4D0,
    0x4D2,
    0x4D2,
    0x4D4,
    0x4D4,
    0x4D6,
    0x4D6,
    0x4D8,
    0x4D8,
    0x4DA,
    0x4DA,
    0x4DC,
    0x4DC,
    0x4DE,
    0x4DE,
    0x4E0,
    0x4E0,
    0x4E2,
    0x4E2,
    0x4E4,
    0x4E4,
    0x4E6,
    0x4E6,
    0x4E8,
    0x4E8,
    0x4EA,
    0x4EA,
    0x4EC,
    0x4EC,
    0x4EE,
    0x4EE,
    0x4F0,
    0x4F0,
    0x4F2,
    0x4F2,
    0x4F4,
    0x4F4,
    0x4F6,
    0x4F6,
    0x4F8,
    0x4F8,
    0x4FA,
    0x4FA,
    0x4FC,
    0x4FC,
    0x4FE,
    0x4FE,
    0x500,
    0x500,
    0x502,
    0x502,
    0x504,
    0x504,
    0x506,
    0x506,
    0x508,
    0x508,
    0x50A,
    0x50A,
    0x50C,
    0x50C,
    0x50E,
    0x50E,
    0x510,
    0x510,
    0x512,
    0x512,
    0x514,
    0x514,
    0x516,
    0x516,
    0x518,
    0x518,
    0x51A,
    0x51A,
    0x51C,
    0x51C,
    0x51E,
    0x51E,
    0x520,
    0x520,
    0x522,
    0x522,
    0x524,
    0x524,
    0x526,
    0x526,
    0x528,
    0x528,
    0x52A,
    0x52A,
    0x52C,
    0x52C,
    0x52E,
    0x52E,
    0x531,
    0x556,
    0x10A0,
    0x10C5,
    0x10C7,
    0x10C7,
    0x10CD,
    0x10CD,
    0x13A0,
    0x13F5,
    0x1C90,
    0x1CBA,
    0x1CBD,
    0x1CBF,
    0x1E00,
    0x1E00,
    0x1E02,
    0x1E02,
    0x1E04,
    0x1E04,
    0x1E06,
    0x1E06,
    0x1E08,
    0x1E08,
    0x1E0A,
    0x1E0A,
    0x1E0C,
    0x1E0C,
    0x1E0E,
    0x1E0E,
    0x1E10,
    0x1E10,
    0x1E12,
    0x1E12,
    0x1E14,
    0x1E14,
    0x1E16,
    0x1E16,
    0x1E18,
    0x1E18,
    0x1E1A,
    0x1E1A,
    0x1E1C,
    0x1E1C,
    0x1E1E,
    0x1E1E,
    0x1E20,
    0x1E20,
    0x1E22,
    0x1E22,
    0x1E24,
    0x1E24,
    0x1E26,
    0x1E26,
    0x1E28,
    0x1E28,
    0x1E2A,
    0x1E2A,
    0x1E2C,
    0x1E2C,
    0x1E2E,
    0x1E2E,
    0x1E30,
    0x1E30,
    0x1E32,
    0x1E32,
    0x1E34,
    0x1E34,
    0x1E36,
    0x1E36,
    0x1E38,
    0x1E38,
    0x1E3A,
    0x1E3A,
    0x1E3C,
    0x1E3C,
    0x1E3E,
    0x1E3E,
    0x1E40,
    0x1E40,
    0x1E42,
    0x1E42,
    0x1E44,
    0x1E44,
    0x1E46,
    0x1E46,
    0x1E48,
    0x1E48,
    0x1E4A,
    0x1E4A,
    0x1E4C,
    0x1E4C,
    0x1E4E,
    0x1E4E,
    0x1E50,
    0x1E50,
    0x1E52,
    0x1E52,
    0x1E54,
    0x1E54,
    0x1E56,
    0x1E56,
    0x1E58,
    0x1E58,
    0x1E5A,
    0x1E5A,
    0x1E5C,
    0x1E5C,
    0x1E5E,
    0x1E5E,
    0x1E60,
    0x1E60,
    0x1E62,
    0x1E62,
    0x1E64,
    0x1E64,
    0x1E66,
    0x1E66,
    0x1E68,
    0x1E68,
    0x1E6A,
    0x1E6A,
    0x1E6C,
    0x1E6C,
    0x1E6E,
    0x1E6E,
    0x1E70,
    0x1E70,
    0x1E72,
    0x1E72,
    0x1E74,
    0x1E74,
    0x1E76,
    0x1E76,
    0x1E78,
    0x1E78,
    0x1E7A,
    0x1E7A,
    0x1E7C,
    0x1E7C,
    0x1E7E,
    0x1E7E,
    0x1E80,
    0x1E80,
    0x1E82,
    0x1E82,
    0x1E84,
    0x1E84,
    0x1E86,
    0x1E86,
    0x1E88,
    0x1E88,
    0x1E8A,
    0x1E8A,
    0x1E8C,
    0x1E8C,
    0x1E8E,
    0x1E8E,
    0x1E90,
    0x1E90,
    0x1E92,
    0x1E92,
    0x1E94,
    0x1E94,
    0x1E9E,
    0x1E9E,
    0x1EA0,
    0x1EA0,
    0x1EA2,
    0x1EA2,
    0x1EA4,
    0x1EA4,
    0x1EA6,
    0x1EA6,
    0x1EA8,
    0x1EA8,
    0x1EAA,
    0x1EAA,
    0x1EAC,
    0x1EAC,
    0x1EAE,
    0x1EAE,
    0x1EB0,
    0x1EB0,
    0x1EB2,
    0x1EB2,
    0x1EB4,
    0x1EB4,
    0x1EB6,
    0x1EB6,
    0x1EB8,
    0x1EB8,
    0x1EBA,
    0x1EBA,
    0x1EBC,
    0x1EBC,
    0x1EBE,
    0x1EBE,
    0x1EC0,
    0x1EC0,
    0x1EC2,
    0x1EC2,
    0x1EC4,
    0x1EC4,
    0x1EC6,
    0x1EC6,
    0x1EC8,
    0x1EC8,
    0x1ECA,
    0x1ECA,
    0x1ECC,
    0x1ECC,
    0x1ECE,
    0x1ECE,
    0x1ED0,
    0x1ED0,
    0x1ED2,
    0x1ED2,
    0x1ED4,
    0x1ED4,
    0x1ED6,
    0x1ED6,
    0x1ED8,
    0x1ED8,
    0x1EDA,
    0x1EDA,
    0x1EDC,
    0x1EDC,
    0x1EDE,
    0x1EDE,
    0x1EE0,
    0x1EE0,
    0x1EE2,
    0x1EE2,
    0x1EE4,
    0x1EE4,
    0x1EE6,
    0x1EE6,
    0x1EE8,
    0x1EE8,
    0x1EEA,
    0x1EEA,
    0x1EEC,
    0x1EEC,
    0x1EEE,
    0x1EEE,
    0x1EF0,
    0x1EF0,
    0x1EF2,
    0x1EF2,
    0x1EF4,
    0x1EF4,
    0x1EF6,
    0x1EF6,
    0x1EF8,
    0x1EF8,
    0x1EFA,
    0x1EFA,
    0x1EFC,
    0x1EFC,
    0x1EFE,
    0x1EFE,
    0x1F08,
    0x1F0F,
    0x1F18,
    0x1F1D,
    0x1F28,
    0x1F2F,
    0x1F38,
    0x1F3F,
    0x1F48,
    0x1F4D,
    0x1F59,
    0x1F59,
    0x1F5B,
    0x1F5B,
    0x1F5D,
    0x1F5D,
    0x1F5F,
    0x1F5F,
    0x1F68,
    0x1F6F,
    0x1F88,
    0x1F8F,
    0x1F98,
    0x1F9F,
    0x1FA8,
    0x1FAF,
    0x1FB8,
    0x1FBC,
    0x1FC8,
    0x1FCC,
    0x1FD8,
    0x1FDB,
    0x1FE8,
    0x1FEC,
    0x1FF8,
    0x1FFC,
    0x2102,
    0x2102,
    0x2107,
    0x2107,
    0x210B,
    0x210D,
    0x2110,
    0x2112,
    0x2115,
    0x2115,
    0x2119,
    0x211D,
    0x2124,
    0x2124,
    0x2126,
    0x2126,
    0x2128,
    0x2128,
    0x212A,
    0x212D,
    0x2130,
    0x2133,
    0x213E,
    0x213F,
    0x2145,
    0x2145,
    0x2160,
    0x216F,
    0x2183,
    0x2183,
    0x24B6,
    0x24CF,
    0x2C00,
    0x2C2F,
    0x2C60,
    0x2C60,
    0x2C62,
    0x2C64,
    0x2C67,
    0x2C67,
    0x2C69,
    0x2C69,
    0x2C6B,
    0x2C6B,
    0x2C6D,
    0x2C70,
    0x2C72,
    0x2C72,
    0x2C75,
    0x2C75,
    0x2C7E,
    0x2C80,
    0x2C82,
    0x2C82,
    0x2C84,
    0x2C84,
    0x2C86,
    0x2C86,
    0x2C88,
    0x2C88,
    0x2C8A,
    0x2C8A,
    0x2C8C,
    0x2C8C,
    0x2C8E,
    0x2C8E,
    0x2C90,
    0x2C90,
    0x2C92,
    0x2C92,
    0x2C94,
    0x2C94,
    0x2C96,
    0x2C96,
    0x2C98,
    0x2C98,
    0x2C9A,
    0x2C9A,
    0x2C9C,
    0x2C9C,
    0x2C9E,
    0x2C9E,
    0x2CA0,
    0x2CA0,
    0x2CA2,
    0x2CA2,
    0x2CA4,
    0x2CA4,
    0x2CA6,
    0x2CA6,
    0x2CA8,
    0x2CA8,
    0x2CAA,
    0x2CAA,
    0x2CAC,
    0x2CAC,
    0x2CAE,
    0x2CAE,
    0x2CB0,
    0x2CB0,
    0x2CB2,
    0x2CB2,
    0x2CB4,
    0x2CB4,
    0x2CB6,
    0x2CB6,
    0x2CB8,
    0x2CB8,
    0x2CBA,
    0x2CBA,
    0x2CBC,
    0x2CBC,
    0x2CBE,
    0x2CBE,
    0x2CC0,
    0x2CC0,
    0x2CC2,
    0x2CC2,
    0x2CC4,
    0x2CC4,
    0x2CC6,
    0x2CC6,
    0x2CC8,
    0x2CC8,
    0x2CCA,
    0x2CCA,
    0x2CCC,
    0x2CCC,
    0x2CCE,
    0x2CCE,
    0x2CD0,
    0x2CD0,
    0x2CD2,
    0x2CD2,
    0x2CD4,
    0x2CD4,
    0x2CD6,
    0x2CD6,
    0x2CD8,
    0x2CD8,
    0x2CDA,
    0x2CDA,
    0x2CDC,
    0x2CDC,
    0x2CDE,
    0x2CDE,
    0x2CE0,
    0x2CE0,
    0x2CE2,
    0x2CE2,
    0x2CEB,
    0x2CEB,
    0x2CED,
    0x2CED,
    0x2CF2,
    0x2CF2,
    0xA640,
    0xA640,
    0xA642,
    0xA642,
    0xA644,
    0xA644,
    0xA646,
    0xA646,
    0xA648,
    0xA648,
    0xA64A,
    0xA64A,
    0xA64C,
    0xA64C,
    0xA64E,
    0xA64E,
    0xA650,
    0xA650,
    0xA652,
    0xA652,
    0xA654,
    0xA654,
    0xA656,
    0xA656,
    0xA658,
    0xA658,
    0xA65A,
    0xA65A,
    0xA65C,
    0xA65C,
    0xA65E,
    0xA65E,
    0xA660,
    0xA660,
    0xA662,
    0xA662,
    0xA664,
    0xA664,
    0xA666,
    0xA666,
    0xA668,
    0xA668,
    0xA66A,
    0xA66A,
    0xA66C,
    0xA66C,
    0xA680,
    0xA680,
    0xA682,
    0xA682,
    0xA684,
    0xA684,
    0xA686,
    0xA686,
    0xA688,
    0xA688,
    0xA68A,
    0xA68A,
    0xA68C,
    0xA68C,
    0xA68E,
    0xA68E,
    0xA690,
    0xA690,
    0xA692,
    0xA692,
    0xA694,
    0xA694,
    0xA696,
    0xA696,
    0xA698,
    0xA698,
    0xA69A,
    0xA69A,
    0xA722,
    0xA722,
    0xA724,
    0xA724,
    0xA726,
    0xA726,
    0xA728,
    0xA728,
    0xA72A,
    0xA72A,
    0xA72C,
    0xA72C,
    0xA72E,
    0xA72E,
    0xA732,
    0xA732,
    0xA734,
    0xA734,
    0xA736,
    0xA736,
    0xA738,
    0xA738,
    0xA73A,
    0xA73A,
    0xA73C,
    0xA73C,
    0xA73E,
    0xA73E,
    0xA740,
    0xA740,
    0xA742,
    0xA742,
    0xA744,
    0xA744,
    0xA746,
    0xA746,
    0xA748,
    0xA748,
    0xA74A,
    0xA74A,
    0xA74C,
    0xA74C,
    0xA74E,
    0xA74E,
    0xA750,
    0xA750,
    0xA752,
    0xA752,
    0xA754,
    0xA754,
    0xA756,
    0xA756,
    0xA758,
    0xA758,
    0xA75A,
    0xA75A,
    0xA75C,
    0xA75C,
    0xA75E,
    0xA75E,
    0xA760,
    0xA760,
    0xA762,
    0xA762,
    0xA764,
    0xA764,
    0xA766,
    0xA766,
    0xA768,
    0xA768,
    0xA76A,
    0xA76A,
    0xA76C,
    0xA76C,
    0xA76E,
    0xA76E,
    0xA779,
    0xA779,
    0xA77B,
    0xA77B,
    0xA77D,
    0xA77E,
    0xA780,
    0xA780,
    0xA782,
    0xA782,
    0xA784,
    0xA784,
    0xA786,
    0xA786,
    0xA78B,
    0xA78B,
    0xA78D,
    0xA78D,
    0xA790,
    0xA790,
    0xA792,
    0xA792,
    0xA796,
    0xA796,
    0xA798,
    0xA798,
    0xA79A,
    0xA79A,
    0xA79C,
    0xA79C,
    0xA79E,
    0xA79E,
    0xA7A0,
    0xA7A0,
    0xA7A2,
    0xA7A2,
    0xA7A4,
    0xA7A4,
    0xA7A6,
    0xA7A6,
    0xA7A8,
    0xA7A8,
    0xA7AA,
    0xA7AE,
    0xA7B0,
    0xA7B4,
    0xA7B6,
    0xA7B6,
    0xA7B8,
    0xA7B8,
    0xA7BA,
    0xA7BA,
    0xA7BC,
    0xA7BC,
    0xA7BE,
    0xA7BE,
    0xA7C0,
    0xA7C0,
    0xA7C2,
    0xA7C2,
    0xA7C4,
    0xA7C7,
    0xA7C9,
    0xA7C9,
    0xA7D0,
    0xA7D0,
    0xA7D6,
    0xA7D6,
    0xA7D8,
    0xA7D8,
    0xA7F5,
    0xA7F5,
    0xFF21,
    0xFF3A,
    0x10400,
    0x10427,
    0x104B0,
    0x104D3,
    0x10570,
    0x1057A,
    0x1057C,
    0x1058A,
    0x1058C,
    0x10592,
    0x10594,
    0x10595,
    0x10C80,
    0x10CB2,
    0x118A0,
    0x118BF,
    0x16E40,
    0x16E5F,
    0x1D400,
    0x1D419,
    0x1D434,
    0x1D44D,
    0x1D468,
    0x1D481,
    0x1D49C,
    0x1D49C,
    0x1D49E,
    0x1D49F,
    0x1D4A2,
    0x1D4A2,
    0x1D4A5,
    0x1D4A6,
    0x1D4A9,
    0x1D4AC,
    0x1D4AE,
    0x1D4B5,
    0x1D4D0,
    0x1D4E9,
    0x1D504,
    0x1D505,
    0x1D507,
    0x1D50A,
    0x1D50D,
    0x1D514,
    0x1D516,
    0x1D51C,
    0x1D538,
    0x1D539,
    0x1D53B,
    0x1D53E,
    0x1D540,
    0x1D544,
    0x1D546,
    0x1D546,
    0x1D54A,
    0x1D550,
    0x1D56C,
    0x1D585,
    0x1D5A0,
    0x1D5B9,
    0x1D5D4,
    0x1D5ED,
    0x1D608,
    0x1D621,
    0x1D63C,
    0x1D655,
    0x1D670,
    0x1D689,
    0x1D6A8,
    0x1D6C0,
    0x1D6E2,
    0x1D6FA,
    0x1D71C,
    0x1D734,
    0x1D756,
    0x1D76E,
    0x1D790,
    0x1D7A8,
    0x1D7CA,
    0x1D7CA,
    0x1E900,
    0x1E921,
    0x1F130,
    0x1F149,
    0x1F150,
    0x1F169,
    0x1F170,
    0x1F189,
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding unicode codepoint. Note that
 * this table is different from other encodings where we used a lookup table
 * because the indices of those tables are the byte representations, not the
 * codepoints themselves.
 */
const uint8_t rbs_encoding_unicode_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Binary search through the given list of codepoints to see if the given
 * codepoint is in the list.
 */
static bool
rbs_unicode_codepoint_match(rbs_unicode_codepoint_t codepoint, const rbs_unicode_codepoint_t *codepoints, size_t size) {
    size_t start = 0;
    size_t end = size;

    while (start < end) {
        size_t middle = start + (end - start) / 2;
        if ((middle % 2) != 0) middle--;

        if (codepoint >= codepoints[middle] && codepoint <= codepoints[middle + 1]) {
            return true;
        }

        if (codepoint < codepoints[middle]) {
            end = middle;
        } else {
            start = middle + 2;
        }
    }

    return false;
}

/**
 * A state transition table for decoding UTF-8.
 *
 * Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
// clang-format off
static const uint8_t rbs_utf_8_dfa[] = {
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1f
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 20..3f
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 40..5f
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 60..7f
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9,
    9, // 80..9f
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // a0..bf
    8,
    8,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2, // c0..df
    0xa,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x3,
    0x4,
    0x3,
    0x3, // e0..ef
    0xb,
    0x6,
    0x6,
    0x6,
    0x5,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8,
    0x8, // f0..ff
    0x0,
    0x1,
    0x2,
    0x3,
    0x5,
    0x8,
    0x7,
    0x1,
    0x1,
    0x1,
    0x4,
    0x6,
    0x1,
    0x1,
    0x1,
    0x1, // s0..s0
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    0,
    1,
    1,
    1,
    1,
    1,
    0,
    1,
    0,
    1,
    1,
    1,
    1,
    1,
    1, // s1..s2
    1,
    2,
    1,
    1,
    1,
    1,
    1,
    2,
    1,
    2,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    2,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1, // s3..s4
    1,
    2,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    2,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    3,
    1,
    3,
    1,
    1,
    1,
    1,
    1,
    1, // s5..s6
    1,
    3,
    1,
    1,
    1,
    1,
    1,
    3,
    1,
    3,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    3,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1,
    1, // s7..s8
};
// clang-format on

/**
 * Given a pointer to a string and the number of bytes remaining in the string,
 * decode the next UTF-8 codepoint and return it. The number of bytes consumed
 * is returned in the width out parameter.
 */
static rbs_unicode_codepoint_t
rbs_utf_8_codepoint(const uint8_t *b, ptrdiff_t n, size_t *width) {
    RBS_ASSERT(n >= 0, "[rbs_unicode_codepoint_t] n must be greater than or equal to 0. Got %ti", n);

    size_t maximum = (n > 4) ? 4 : ((size_t) n);
    uint32_t codepoint;
    uint32_t state = 0;

    for (size_t index = 0; index < maximum; index++) {
        uint32_t byte = b[index];
        uint32_t type = rbs_utf_8_dfa[byte];

        codepoint = (state != 0) ?
            (byte & 0x3fu) | (codepoint << 6) :
            (0xffu >> type) & (byte);

        state = rbs_utf_8_dfa[256 + (state * 16) + type];
        if (state == 0) {
            *width = index + 1;
            return (rbs_unicode_codepoint_t) codepoint;
        }
    }

    *width = 0;
    return 0;
}

/**
 * Return the size of the next character in the UTF-8 encoding.
 */
size_t
rbs_encoding_utf_8_char_width(const uint8_t *b, ptrdiff_t n) {
    RBS_ASSERT(n >= 0, "[rbs_encoding_utf_8_char_width] n must be greater than or equal to 0. Got %ti", n);

    size_t maximum = (n > 4) ? 4 : ((size_t) n);
    uint32_t state = 0;

    for (size_t index = 0; index < maximum; index++) {
        state = rbs_utf_8_dfa[256 + (state * 16) + rbs_utf_8_dfa[b[index]]];
        if (state == 0) return index + 1;
    }

    return 0;
}

/**
 * Return the size of the next character in the UTF-8 encoding if it is an
 * alphabetical character.
 */
size_t
rbs_encoding_utf_8_alpha_char(const uint8_t *b, ptrdiff_t n) {
    if (*b < 0x80) {
        return (rbs_encoding_unicode_table[*b] & RBS_ENCODING_ALPHABETIC_BIT) ? 1 : 0;
    }

    size_t width;
    rbs_unicode_codepoint_t codepoint = rbs_utf_8_codepoint(b, n, &width);

    if (codepoint <= 0xFF) {
        return (rbs_encoding_unicode_table[(uint8_t) codepoint] & RBS_ENCODING_ALPHABETIC_BIT) ? width : 0;
    } else {
        return rbs_unicode_codepoint_match(codepoint, unicode_alpha_codepoints, UNICODE_ALPHA_CODEPOINTS_LENGTH) ? width : 0;
    }
}

/**
 * Return the size of the next character in the UTF-8 encoding if it is an
 * alphanumeric character.
 */
size_t
rbs_encoding_utf_8_alnum_char(const uint8_t *b, ptrdiff_t n) {
    if (*b < 0x80) {
        return (rbs_encoding_unicode_table[*b] & (RBS_ENCODING_ALPHANUMERIC_BIT)) ? 1 : 0;
    }

    size_t width;
    rbs_unicode_codepoint_t codepoint = rbs_utf_8_codepoint(b, n, &width);

    if (codepoint <= 0xFF) {
        return (rbs_encoding_unicode_table[(uint8_t) codepoint] & (RBS_ENCODING_ALPHANUMERIC_BIT)) ? width : 0;
    } else {
        return rbs_unicode_codepoint_match(codepoint, unicode_alnum_codepoints, UNICODE_ALNUM_CODEPOINTS_LENGTH) ? width : 0;
    }
}

/**
 * Return true if the next character in the UTF-8 encoding if it is an uppercase
 * character.
 */
bool rbs_encoding_utf_8_isupper_char(const uint8_t *b, ptrdiff_t n) {
    if (*b < 0x80) {
        return (rbs_encoding_unicode_table[*b] & RBS_ENCODING_UPPERCASE_BIT) ? true : false;
    }

    size_t width;
    rbs_unicode_codepoint_t codepoint = rbs_utf_8_codepoint(b, n, &width);

    if (codepoint <= 0xFF) {
        return (rbs_encoding_unicode_table[(uint8_t) codepoint] & RBS_ENCODING_UPPERCASE_BIT) ? true : false;
    } else {
        return rbs_unicode_codepoint_match(codepoint, unicode_isupper_codepoints, UNICODE_ISUPPER_CODEPOINTS_LENGTH) ? true : false;
    }
}

#ifndef RBS_ENCODING_EXCLUDE_FULL

static rbs_unicode_codepoint_t
rbs_cesu_8_codepoint(const uint8_t *b, ptrdiff_t n, size_t *width) {
    if (b[0] < 0x80) {
        *width = 1;
        return (rbs_unicode_codepoint_t) b[0];
    }

    if (n > 1 && b[0] >= 0xC2 && b[0] <= 0xDF && b[1] >= 0x80 && b[1] <= 0xBF) {
        *width = 2;

        // 110xxxxx 10xxxxxx
        return (rbs_unicode_codepoint_t) (((b[0] & 0x1F) << 6) | (b[1] & 0x3F));
    }

    if (n > 5 && b[0] == 0xED && b[1] >= 0xA0 && b[1] <= 0xAF && b[2] >= 0x80 && b[2] <= 0xBF && b[3] == 0xED && b[4] >= 0xB0 && b[4] <= 0xBF && b[5] >= 0x80 && b[5] <= 0xBF) {
        *width = 6;

        // 11101101 1010xxxx 10xxxxxx 11101101 1011xxxx 10xxxxxx
        return (rbs_unicode_codepoint_t) (0x10000 + (((b[1] & 0xF) << 16) | ((b[2] & 0x3F) << 10) | ((b[4] & 0xF) << 6) | (b[5] & 0x3F)));
    }

    if (n > 2 && b[0] == 0xED && b[1] >= 0xA0 && b[1] <= 0xBF) {
        *width = 3;

        // 11101101 1010xxxx 10xxxxx
        return (rbs_unicode_codepoint_t) (0x10000 + (((b[0] & 0x03) << 16) | ((b[1] & 0x3F) << 10) | (b[2] & 0x3F)));
    }

    if (n > 2 && ((b[0] == 0xE0 && b[1] >= 0xA0) || (b[0] >= 0xE1 && b[0] <= 0xEF && b[1] >= 0x80)) && b[1] <= 0xBF && b[2] >= 0x80 && b[2] <= 0xBF) {
        *width = 3;

        // 1110xxxx 10xxxxxx 10xxxxx
        return (rbs_unicode_codepoint_t) (((b[0] & 0xF) << 12) | ((b[1] & 0x3F) << 6) | (b[2] & 0x3F));
    }

    *width = 0;
    return 0;
}

static size_t
rbs_encoding_cesu_8_char_width(const uint8_t *b, ptrdiff_t n) {
    size_t width;
    rbs_cesu_8_codepoint(b, n, &width);
    return width;
}

static size_t
rbs_encoding_cesu_8_alpha_char(const uint8_t *b, ptrdiff_t n) {
    if (*b < 0x80) {
        return (rbs_encoding_unicode_table[*b] & RBS_ENCODING_ALPHABETIC_BIT) ? 1 : 0;
    }

    size_t width;
    rbs_unicode_codepoint_t codepoint = rbs_cesu_8_codepoint(b, n, &width);

    if (codepoint <= 0xFF) {
        return (rbs_encoding_unicode_table[(uint8_t) codepoint] & RBS_ENCODING_ALPHABETIC_BIT) ? width : 0;
    } else {
        return rbs_unicode_codepoint_match(codepoint, unicode_alpha_codepoints, UNICODE_ALPHA_CODEPOINTS_LENGTH) ? width : 0;
    }
}

static size_t
rbs_encoding_cesu_8_alnum_char(const uint8_t *b, ptrdiff_t n) {
    if (*b < 0x80) {
        return (rbs_encoding_unicode_table[*b] & (RBS_ENCODING_ALPHANUMERIC_BIT)) ? 1 : 0;
    }

    size_t width;
    rbs_unicode_codepoint_t codepoint = rbs_cesu_8_codepoint(b, n, &width);

    if (codepoint <= 0xFF) {
        return (rbs_encoding_unicode_table[(uint8_t) codepoint] & (RBS_ENCODING_ALPHANUMERIC_BIT)) ? width : 0;
    } else {
        return rbs_unicode_codepoint_match(codepoint, unicode_alnum_codepoints, UNICODE_ALNUM_CODEPOINTS_LENGTH) ? width : 0;
    }
}

static bool
rbs_encoding_cesu_8_isupper_char(const uint8_t *b, ptrdiff_t n) {
    if (*b < 0x80) {
        return (rbs_encoding_unicode_table[*b] & RBS_ENCODING_UPPERCASE_BIT) ? true : false;
    }

    size_t width;
    rbs_unicode_codepoint_t codepoint = rbs_cesu_8_codepoint(b, n, &width);

    if (codepoint <= 0xFF) {
        return (rbs_encoding_unicode_table[(uint8_t) codepoint] & RBS_ENCODING_UPPERCASE_BIT) ? true : false;
    } else {
        return rbs_unicode_codepoint_match(codepoint, unicode_isupper_codepoints, UNICODE_ISUPPER_CODEPOINTS_LENGTH) ? true : false;
    }
}

#endif

#undef UNICODE_ALPHA_CODEPOINTS_LENGTH
#undef UNICODE_ALNUM_CODEPOINTS_LENGTH
#undef UNICODE_ISUPPER_CODEPOINTS_LENGTH

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding US-ASCII character.
 */
static const uint8_t rbs_encoding_ascii_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

#ifndef RBS_ENCODING_EXCLUDE_FULL

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding CP850 character.
 */
static const uint8_t rbs_encoding_cp850_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding CP852 character.
 */
static const uint8_t rbs_encoding_cp852_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding CP855 character.
 */
static const uint8_t rbs_encoding_cp855_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding GB1988 character.
 */
static const uint8_t rbs_encoding_gb1988_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM437 character.
 */
static const uint8_t rbs_encoding_ibm437_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM720 character.
 */
static const uint8_t rbs_encoding_ibm720_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM737 character.
 */
static const uint8_t rbs_encoding_ibm737_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM775 character.
 */
static const uint8_t rbs_encoding_ibm775_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM852 character.
 */
static const uint8_t rbs_encoding_ibm852_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM855 character.
 */
static const uint8_t rbs_encoding_ibm855_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM857 character.
 */
static const uint8_t rbs_encoding_ibm857_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM860 character.
 */
static const uint8_t rbs_encoding_ibm860_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM861 character.
 */
static const uint8_t rbs_encoding_ibm861_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM862 character.
 */
static const uint8_t rbs_encoding_ibm862_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM863 character.
 */
static const uint8_t rbs_encoding_ibm863_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM864 character.
 */
static const uint8_t rbs_encoding_ibm864_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM865 character.
 */
static const uint8_t rbs_encoding_ibm865_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM866 character.
 */
static const uint8_t rbs_encoding_ibm866_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding IBM869 character.
 */
static const uint8_t rbs_encoding_ibm869_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-1 character.
 */
static const uint8_t rbs_encoding_iso_8859_1_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-2 character.
 */
static const uint8_t rbs_encoding_iso_8859_2_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    0,
    7,
    0,
    7,
    7,
    0,
    0,
    7,
    7,
    7,
    7,
    0,
    7,
    7, // Ax
    0,
    3,
    0,
    3,
    0,
    3,
    3,
    0,
    0,
    3,
    3,
    3,
    3,
    0,
    3,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-3 character.
 */
static const uint8_t rbs_encoding_iso_8859_3_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    0,
    0,
    0,
    0,
    7,
    0,
    0,
    7,
    7,
    7,
    7,
    0,
    0,
    7, // Ax
    0,
    3,
    0,
    0,
    0,
    3,
    3,
    0,
    0,
    3,
    3,
    3,
    3,
    0,
    0,
    3, // Bx
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-4 character.
 */
static const uint8_t rbs_encoding_iso_8859_4_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    3,
    7,
    0,
    7,
    7,
    0,
    0,
    7,
    7,
    7,
    7,
    0,
    7,
    0, // Ax
    0,
    3,
    0,
    3,
    0,
    3,
    3,
    0,
    0,
    3,
    3,
    3,
    3,
    7,
    3,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-5 character.
 */
static const uint8_t rbs_encoding_iso_8859_5_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7, // Ax
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-6 character.
 */
static const uint8_t rbs_encoding_iso_8859_6_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-7 character.
 */
static const uint8_t rbs_encoding_iso_8859_7_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    7,
    7,
    0,
    7,
    0,
    7,
    7, // Bx
    3,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3,
    3,
    3,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-8 character.
 */
static const uint8_t rbs_encoding_iso_8859_8_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-9 character.
 */
static const uint8_t rbs_encoding_iso_8859_9_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-10 character.
 */
static const uint8_t rbs_encoding_iso_8859_10_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7, // Ax
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-11 character.
 */
static const uint8_t rbs_encoding_iso_8859_11_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ax
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Bx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-13 character.
 */
static const uint8_t rbs_encoding_iso_8859_13_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    0,
    0,
    0,
    0,
    7, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    3,
    0,
    3,
    0,
    0,
    0,
    0,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-14 character.
 */
static const uint8_t rbs_encoding_iso_8859_14_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    3,
    0,
    7,
    3,
    7,
    0,
    7,
    0,
    7,
    3,
    7,
    0,
    0,
    7, // Ax
    7,
    3,
    7,
    3,
    7,
    3,
    0,
    7,
    3,
    3,
    3,
    7,
    3,
    7,
    3,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-15 character.
 */
static const uint8_t rbs_encoding_iso_8859_15_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    3,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    7,
    3,
    0,
    0,
    3,
    0,
    3,
    0,
    7,
    3,
    7,
    0, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding ISO-8859-16 character.
 */
static const uint8_t rbs_encoding_iso_8859_16_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    7,
    3,
    7,
    0,
    0,
    7,
    0,
    3,
    0,
    7,
    0,
    7,
    0,
    3,
    7, // Ax
    0,
    0,
    7,
    3,
    7,
    0,
    0,
    0,
    3,
    3,
    3,
    0,
    7,
    3,
    7,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding KOI8-R character.
 */
static const uint8_t rbs_encoding_koi8_r_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    7,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Dx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Ex
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding KOI8-U character.
 */
static const uint8_t rbs_encoding_koi8_u_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    3,
    3,
    0,
    3,
    3,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0, // Ax
    0,
    0,
    0,
    7,
    7,
    0,
    7,
    7,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    0, // Bx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Dx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Ex
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macCentEuro character.
 */
static const uint8_t rbs_encoding_mac_cent_euro_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macCroatian character.
 */
static const uint8_t rbs_encoding_mac_croatian_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macCyrillic character.
 */
static const uint8_t rbs_encoding_mac_cyrillic_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macGreek character.
 */
static const uint8_t rbs_encoding_mac_greek_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macIceland character.
 */
static const uint8_t rbs_encoding_mac_iceland_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macRoman character.
 */
static const uint8_t rbs_encoding_mac_roman_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macRomania character.
 */
static const uint8_t rbs_encoding_mac_romania_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macThai character.
 */
static const uint8_t rbs_encoding_mac_thai_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding TIS-620 character.
 */
static const uint8_t rbs_encoding_tis_620_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ax
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Bx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macTurkish character.
 */
static const uint8_t rbs_encoding_mac_turkish_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding macUkraine character.
 */
static const uint8_t rbs_encoding_mac_ukraine_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1250 character.
 */
static const uint8_t rbs_encoding_windows_1250_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    7,
    7,
    7, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    3,
    3,
    3,
    3, // 9x
    0,
    0,
    0,
    7,
    0,
    7,
    0,
    0,
    0,
    0,
    7,
    0,
    0,
    0,
    0,
    7, // Ax
    0,
    0,
    0,
    3,
    0,
    3,
    0,
    0,
    0,
    3,
    3,
    0,
    7,
    0,
    3,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1251 character.
 */
static const uint8_t rbs_encoding_windows_1251_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    7,
    7,
    0,
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    7,
    7,
    7, // 8x
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    3,
    3,
    3,
    3, // 9x
    0,
    7,
    3,
    7,
    0,
    7,
    0,
    0,
    7,
    0,
    7,
    0,
    0,
    0,
    0,
    7, // Ax
    0,
    0,
    7,
    3,
    3,
    3,
    0,
    0,
    3,
    0,
    3,
    0,
    3,
    7,
    3,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1252 character.
 */
static const uint8_t rbs_encoding_windows_1252_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    0,
    7,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    3,
    0,
    3,
    7, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1253 character.
 */
static const uint8_t rbs_encoding_windows_1253_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    7,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    7,
    0,
    7,
    7,
    7,
    0,
    7,
    0,
    7,
    7, // Bx
    3,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3,
    3,
    3,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1254 character.
 */
static const uint8_t rbs_encoding_windows_1254_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    3,
    0,
    0,
    7, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1255 character.
 */
static const uint8_t rbs_encoding_windows_1255_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1256 character.
 */
static const uint8_t rbs_encoding_windows_1256_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Cx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1257 character.
 */
static const uint8_t rbs_encoding_windows_1257_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    7,
    0,
    7,
    0,
    0,
    0,
    0,
    7, // Ax
    0,
    0,
    0,
    0,
    0,
    3,
    0,
    0,
    3,
    0,
    3,
    0,
    0,
    0,
    0,
    3, // Bx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // Cx
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    3, // Dx
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // Ex
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-1258 character.
 */
static const uint8_t rbs_encoding_windows_1258_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

/**
 * Each element of the following table contains a bitfield that indicates a
 * piece of information about the corresponding windows-874 character.
 */
static const uint8_t rbs_encoding_windows_874_table[256] = {
    //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 0x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 1x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 2x
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    0,
    0,
    0,
    0,
    0,
    0, // 3x
    0,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7, // 4x
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    7,
    0,
    0,
    0,
    0,
    0, // 5x
    0,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3, // 6x
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    3,
    0,
    0,
    0,
    0,
    0, // 7x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 8x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // 9x
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ax
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Bx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Cx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Dx
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Ex
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0, // Fx
};

#define RBS_ENCODING_TABLE(name)                                                                         \
    static size_t rbs_encoding_##name##_alpha_char(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) { \
        return (rbs_encoding_##name##_table[*b] & RBS_ENCODING_ALPHABETIC_BIT);                          \
    }                                                                                                    \
    static size_t rbs_encoding_##name##_alnum_char(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) { \
        return (rbs_encoding_##name##_table[*b] & RBS_ENCODING_ALPHANUMERIC_BIT) ? 1 : 0;                \
    }                                                                                                    \
    static bool rbs_encoding_##name##_isupper_char(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) { \
        return (rbs_encoding_##name##_table[*b] & RBS_ENCODING_UPPERCASE_BIT);                           \
    }

RBS_ENCODING_TABLE(cp850)
RBS_ENCODING_TABLE(cp852)
RBS_ENCODING_TABLE(cp855)
RBS_ENCODING_TABLE(gb1988)
RBS_ENCODING_TABLE(ibm437)
RBS_ENCODING_TABLE(ibm720)
RBS_ENCODING_TABLE(ibm737)
RBS_ENCODING_TABLE(ibm775)
RBS_ENCODING_TABLE(ibm852)
RBS_ENCODING_TABLE(ibm855)
RBS_ENCODING_TABLE(ibm857)
RBS_ENCODING_TABLE(ibm860)
RBS_ENCODING_TABLE(ibm861)
RBS_ENCODING_TABLE(ibm862)
RBS_ENCODING_TABLE(ibm863)
RBS_ENCODING_TABLE(ibm864)
RBS_ENCODING_TABLE(ibm865)
RBS_ENCODING_TABLE(ibm866)
RBS_ENCODING_TABLE(ibm869)
RBS_ENCODING_TABLE(iso_8859_1)
RBS_ENCODING_TABLE(iso_8859_2)
RBS_ENCODING_TABLE(iso_8859_3)
RBS_ENCODING_TABLE(iso_8859_4)
RBS_ENCODING_TABLE(iso_8859_5)
RBS_ENCODING_TABLE(iso_8859_6)
RBS_ENCODING_TABLE(iso_8859_7)
RBS_ENCODING_TABLE(iso_8859_8)
RBS_ENCODING_TABLE(iso_8859_9)
RBS_ENCODING_TABLE(iso_8859_10)
RBS_ENCODING_TABLE(iso_8859_11)
RBS_ENCODING_TABLE(iso_8859_13)
RBS_ENCODING_TABLE(iso_8859_14)
RBS_ENCODING_TABLE(iso_8859_15)
RBS_ENCODING_TABLE(iso_8859_16)
RBS_ENCODING_TABLE(koi8_r)
RBS_ENCODING_TABLE(koi8_u)
RBS_ENCODING_TABLE(mac_cent_euro)
RBS_ENCODING_TABLE(mac_croatian)
RBS_ENCODING_TABLE(mac_cyrillic)
RBS_ENCODING_TABLE(mac_greek)
RBS_ENCODING_TABLE(mac_iceland)
RBS_ENCODING_TABLE(mac_roman)
RBS_ENCODING_TABLE(mac_romania)
RBS_ENCODING_TABLE(mac_thai)
RBS_ENCODING_TABLE(mac_turkish)
RBS_ENCODING_TABLE(mac_ukraine)
RBS_ENCODING_TABLE(tis_620)
RBS_ENCODING_TABLE(windows_1250)
RBS_ENCODING_TABLE(windows_1251)
RBS_ENCODING_TABLE(windows_1252)
RBS_ENCODING_TABLE(windows_1253)
RBS_ENCODING_TABLE(windows_1254)
RBS_ENCODING_TABLE(windows_1255)
RBS_ENCODING_TABLE(windows_1256)
RBS_ENCODING_TABLE(windows_1257)
RBS_ENCODING_TABLE(windows_1258)
RBS_ENCODING_TABLE(windows_874)

#undef RBS_ENCODING_TABLE
#endif

/**
 * Returns the size of the next character in the ASCII encoding. This basically
 * means that if the top bit is not set, the character is 1 byte long.
 */
static size_t
rbs_encoding_ascii_char_width(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) {
    return *b < 0x80 ? 1 : 0;
}

/**
 * Return the size of the next character in the ASCII encoding if it is an
 * alphabetical character.
 */
static size_t
rbs_encoding_ascii_alpha_char(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) {
    return (rbs_encoding_ascii_table[*b] & RBS_ENCODING_ALPHABETIC_BIT);
}

/**
 * Certain encodings are equivalent to ASCII below 0x80, so it works for our
 * purposes to have a function here that first checks the bounds and then falls
 * back to checking the ASCII lookup table.
 */
static size_t
rbs_encoding_ascii_alpha_char_7bit(const uint8_t *b, ptrdiff_t n) {
    return (*b < 0x80) ? rbs_encoding_ascii_alpha_char(b, n) : 0;
}

/**
 * Return the size of the next character in the ASCII encoding if it is an
 * alphanumeric character.
 */
static size_t
rbs_encoding_ascii_alnum_char(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) {
    return (rbs_encoding_ascii_table[*b] & RBS_ENCODING_ALPHANUMERIC_BIT) ? 1 : 0;
}

/**
 * Certain encodings are equivalent to ASCII below 0x80, so it works for our
 * purposes to have a function here that first checks the bounds and then falls
 * back to checking the ASCII lookup table.
 */
static size_t
rbs_encoding_ascii_alnum_char_7bit(const uint8_t *b, ptrdiff_t n) {
    return (*b < 0x80) ? rbs_encoding_ascii_alnum_char(b, n) : 0;
}

/**
 * Return true if the next character in the ASCII encoding if it is an uppercase
 * character.
 */
static bool
rbs_encoding_ascii_isupper_char(const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) {
    return (rbs_encoding_ascii_table[*b] & RBS_ENCODING_UPPERCASE_BIT);
}

/**
 * For a lot of encodings the default is that they are a single byte long no
 * matter what the codepoint, so this function is shared between them.
 */
static size_t
rbs_encoding_single_char_width(RBS_ATTRIBUTE_UNUSED const uint8_t *b, RBS_ATTRIBUTE_UNUSED ptrdiff_t n) {
    return 1;
}

/**
 * Returns the size of the next character in the EUC-JP encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_euc_jp_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters.
    if (*b < 0x80) {
        return 1;
    }

    // These are the double byte characters.
    if ((n > 1) && ((b[0] == 0x8E) || (b[0] >= 0xA1 && b[0] <= 0xFE)) && (b[1] >= 0xA1 && b[1] <= 0xFE)) {
        return 2;
    }

    // These are the triple byte characters.
    if ((n > 2) && (b[0] == 0x8F) && (b[1] >= 0xA1 && b[2] <= 0xFE) && (b[2] >= 0xA1 && b[2] <= 0xFE)) {
        return 3;
    }

    return 0;
}

/**
 * Returns the size of the next character in the EUC-JP encoding if it is an
 * uppercase character.
 */
static bool
rbs_encoding_euc_jp_isupper_char(const uint8_t *b, ptrdiff_t n) {
    size_t width = rbs_encoding_euc_jp_char_width(b, n);

    if (width == 1) {
        return rbs_encoding_ascii_isupper_char(b, n);
    } else if (width == 2) {
        return (
            (b[0] == 0xA3 && b[1] >= 0xC1 && b[1] <= 0xDA) ||
            (b[0] == 0xA6 && b[1] >= 0xA1 && b[1] <= 0xB8) ||
            (b[0] == 0xA7 && b[1] >= 0xA1 && b[1] <= 0xC1)
        );
    } else {
        return false;
    }
}

/**
 * Returns the size of the next character in the Shift_JIS encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_shift_jis_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters.
    if (b[0] < 0x80 || (b[0] >= 0xA1 && b[0] <= 0xDF)) {
        return 1;
    }

    // These are the double byte characters.
    if ((n > 1) && ((b[0] >= 0x81 && b[0] <= 0x9F) || (b[0] >= 0xE0 && b[0] <= 0xFC)) && (b[1] >= 0x40 && b[1] <= 0xFC && b[1] != 0x7F)) {
        return 2;
    }

    return 0;
}

/**
 * Returns the size of the next character in the Shift_JIS encoding if it is an
 * alphanumeric character.
 */
static size_t
rbs_encoding_shift_jis_alnum_char(const uint8_t *b, ptrdiff_t n) {
    size_t width = rbs_encoding_shift_jis_char_width(b, n);
    return width == 1 ? ((b[0] >= 0x80) || rbs_encoding_ascii_alnum_char(b, n)) : width;
}

/**
 * Returns the size of the next character in the Shift_JIS encoding if it is an
 * alphabetical character.
 */
static size_t
rbs_encoding_shift_jis_alpha_char(const uint8_t *b, ptrdiff_t n) {
    size_t width = rbs_encoding_shift_jis_char_width(b, n);
    return width == 1 ? ((b[0] >= 0x80) || rbs_encoding_ascii_alpha_char(b, n)) : width;
}

/**
 * Returns the size of the next character in the Shift_JIS encoding if it is an
 * uppercase character.
 */
static bool
rbs_encoding_shift_jis_isupper_char(const uint8_t *b, ptrdiff_t n) {
    size_t width = rbs_encoding_shift_jis_char_width(b, n);

    if (width == 1) {
        return rbs_encoding_ascii_isupper_char(b, n);
    } else if (width == 2) {
        return (
            ((b[0] == 0x82) && (b[1] >= 0x60 && b[1] <= 0x79)) ||
            ((b[0] == 0x83) && (b[1] >= 0x9F && b[1] <= 0xB6)) ||
            ((b[0] == 0x84) && (b[1] >= 0x40 && b[1] <= 0x60))
        );
    } else {
        return width;
    }
}

#ifndef RBS_ENCODING_EXCLUDE_FULL

/**
 * Certain encodings are equivalent to ASCII below 0x80, so it works for our
 * purposes to have a function here that first checks the bounds and then falls
 * back to checking the ASCII lookup table.
 */
static bool
rbs_encoding_ascii_isupper_char_7bit(const uint8_t *b, ptrdiff_t n) {
    return (*b < 0x80) && rbs_encoding_ascii_isupper_char(b, n);
}

/**
 * Returns the size of the next character in the Big5 encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_big5_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters.
    if (*b < 0x80) {
        return 1;
    }

    // These are the double byte characters.
    if ((n > 1) && (b[0] >= 0xA1 && b[0] <= 0xFE) && ((b[1] >= 0x40 && b[1] <= 0x7E) || (b[1] >= 0xA1 && b[1] <= 0xFE))) {
        return 2;
    }

    return 0;
}

/**
 * Returns the size of the next character in the CP949 encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_cp949_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters
    if (*b <= 0x80) {
        return 1;
    }

    // These are the double byte characters
    if ((n > 1) && (b[0] >= 0x81 && b[0] <= 0xFE) && ((b[1] >= 0x41 && b[1] <= 0x5A) || (b[1] >= 0x61 && b[1] <= 0x7A) || (b[1] >= 0x81 && b[1] <= 0xFE))) {
        return 2;
    }

    return 0;
}

/**
 * Returns the size of the next character in the Emacs MULE encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_emacs_mule_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the 1 byte characters.
    if (*b < 0x80) {
        return 1;
    }

    // These are the 2 byte characters.
    if ((n > 1) && (b[0] >= 0x81 && b[0] <= 0x8F) && (b[1] >= 0xA0)) {
        return 2;
    }

    // These are the 3 byte characters.
    if (
        (n > 2) &&
        (((b[0] >= 0x90 && b[0] <= 0x99) && (b[1] >= 0xA0)) ||
         ((b[0] == 0x9A || b[0] == 0x9B) && (b[1] >= 0xE0 && b[1] <= 0xEF))) &&
        (b[2] >= 0xA0)
    ) {
        return 3;
    }

    // These are the 4 byte characters.
    if (
        (n > 3) &&
        (((b[0] == 0x9C) && (b[1] >= 0xF0) && (b[1] <= 0xF4)) ||
         ((b[0] == 0x9D) && (b[1] >= 0xF5) && (b[1] <= 0xFE))) &&
        (b[2] >= 0xA0) && (b[3] >= 0xA0)
    ) {
        return 4;
    }

    return 0;
}

/**
 * Returns the size of the next character in the EUC-KR encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_euc_kr_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters.
    if (*b < 0x80) {
        return 1;
    }

    // These are the double byte characters.
    if ((n > 1) && (b[0] >= 0xA1 && b[0] <= 0xFE) && (b[1] >= 0xA1 && b[1] <= 0xFE)) {
        return 2;
    }

    return 0;
}

/**
 * Returns the size of the next character in the EUC-TW encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_euc_tw_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters.
    if (*b < 0x80) {
        return 1;
    }

    // These are the double byte characters.
    if ((n > 1) && (b[0] >= 0xA1) && (b[0] <= 0xFE) && (b[1] >= 0xA1) && (b[1] <= 0xFE)) {
        return 2;
    }

    // These are the quadruple byte characters.
    if ((n > 3) && (b[0] == 0x8E) && (b[1] >= 0xA1) && (b[1] <= 0xB0) && (b[2] >= 0xA1) && (b[2] <= 0xFE) && (b[3] >= 0xA1) && (b[3] <= 0xFE)) {
        return 4;
    }

    return 0;
}

/**
 * Returns the size of the next character in the GB18030 encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_gb18030_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the 1 byte characters.
    if (*b < 0x80) {
        return 1;
    }

    // These are the 2 byte characters.
    if ((n > 1) && (b[0] >= 0x81 && b[0] <= 0xFE) && (b[1] >= 0x40 && b[1] <= 0xFE && b[1] != 0x7F)) {
        return 2;
    }

    // These are the 4 byte characters.
    if ((n > 3) && ((b[0] >= 0x81 && b[0] <= 0xFE) && (b[1] >= 0x30 && b[1] <= 0x39) && (b[2] >= 0x81 && b[2] <= 0xFE) && (b[3] >= 0x30 && b[3] <= 0x39))) {
        return 4;
    }

    return 0;
}

/**
 * Returns the size of the next character in the GBK encoding, or 0 if a
 * character cannot be decoded from the given bytes.
 */
static size_t
rbs_encoding_gbk_char_width(const uint8_t *b, ptrdiff_t n) {
    // These are the single byte characters.
    if (*b <= 0x80) {
        return 1;
    }

    // These are the double byte characters.
    if (
        (n > 1) &&
        (((b[0] >= 0xA1 && b[0] <= 0xA9) && (b[1] >= 0xA1 && b[1] <= 0xFE)) ||                   // GBK/1
         ((b[0] >= 0xB0 && b[0] <= 0xF7) && (b[1] >= 0xA1 && b[1] <= 0xFE)) ||                   // GBK/2
         ((b[0] >= 0x81 && b[0] <= 0xA0) && (b[1] >= 0x40 && b[1] <= 0xFE) && (b[1] != 0x7F)) || // GBK/3
         ((b[0] >= 0xAA && b[0] <= 0xFE) && (b[1] >= 0x40 && b[1] <= 0xA0) && (b[1] != 0x7F)) || // GBK/4
         ((b[0] >= 0xA8 && b[0] <= 0xA9) && (b[1] >= 0x40 && b[1] <= 0xA0) && (b[1] != 0x7F)) || // GBK/5
         ((b[0] >= 0xAA && b[0] <= 0xAF) && (b[1] >= 0xA1 && b[1] <= 0xFE)) ||                   // user-defined 1
         ((b[0] >= 0xF8 && b[0] <= 0xFE) && (b[1] >= 0xA1 && b[1] <= 0xFE)) ||                   // user-defined 2
         ((b[0] >= 0xA1 && b[0] <= 0xA7) && (b[1] >= 0x40 && b[1] <= 0xA0) && (b[1] != 0x7F))    // user-defined 3
        )
    ) {
        return 2;
    }

    return 0;
}

#endif

/**
 * This is the table of all of the encodings that prism supports.
 */
const rbs_encoding_t rbs_encodings[] = {
    [RBS_ENCODING_UTF_8] = {
        .name = "UTF-8",
        .char_width = rbs_encoding_utf_8_char_width,
        .alnum_char = rbs_encoding_utf_8_alnum_char,
        .alpha_char = rbs_encoding_utf_8_alpha_char,
        .isupper_char = rbs_encoding_utf_8_isupper_char,
        .multibyte = true },
    [RBS_ENCODING_US_ASCII] = { .name = "US-ASCII", .char_width = rbs_encoding_ascii_char_width, .alnum_char = rbs_encoding_ascii_alnum_char, .alpha_char = rbs_encoding_ascii_alpha_char, .isupper_char = rbs_encoding_ascii_isupper_char, .multibyte = false },
    [RBS_ENCODING_ASCII_8BIT] = { .name = "ASCII-8BIT", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ascii_alnum_char, .alpha_char = rbs_encoding_ascii_alpha_char, .isupper_char = rbs_encoding_ascii_isupper_char, .multibyte = false },
    [RBS_ENCODING_EUC_JP] = { .name = "EUC-JP", .char_width = rbs_encoding_euc_jp_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_euc_jp_isupper_char, .multibyte = true },
    [RBS_ENCODING_WINDOWS_31J] = { .name = "Windows-31J", .char_width = rbs_encoding_shift_jis_char_width, .alnum_char = rbs_encoding_shift_jis_alnum_char, .alpha_char = rbs_encoding_shift_jis_alpha_char, .isupper_char = rbs_encoding_shift_jis_isupper_char, .multibyte = true },

#ifndef RBS_ENCODING_EXCLUDE_FULL
    [RBS_ENCODING_BIG5] = { .name = "Big5", .char_width = rbs_encoding_big5_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_BIG5_HKSCS] = { .name = "Big5-HKSCS", .char_width = rbs_encoding_big5_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_BIG5_UAO] = { .name = "Big5-UAO", .char_width = rbs_encoding_big5_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_CESU_8] = { .name = "CESU-8", .char_width = rbs_encoding_cesu_8_char_width, .alnum_char = rbs_encoding_cesu_8_alnum_char, .alpha_char = rbs_encoding_cesu_8_alpha_char, .isupper_char = rbs_encoding_cesu_8_isupper_char, .multibyte = true },
    [RBS_ENCODING_CP51932] = { .name = "CP51932", .char_width = rbs_encoding_euc_jp_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_euc_jp_isupper_char, .multibyte = true },
    [RBS_ENCODING_CP850] = { .name = "CP850", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_cp850_alnum_char, .alpha_char = rbs_encoding_cp850_alpha_char, .isupper_char = rbs_encoding_cp850_isupper_char, .multibyte = false },
    [RBS_ENCODING_CP852] = { .name = "CP852", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_cp852_alnum_char, .alpha_char = rbs_encoding_cp852_alpha_char, .isupper_char = rbs_encoding_cp852_isupper_char, .multibyte = false },
    [RBS_ENCODING_CP855] = { .name = "CP855", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_cp855_alnum_char, .alpha_char = rbs_encoding_cp855_alpha_char, .isupper_char = rbs_encoding_cp855_isupper_char, .multibyte = false },
    [RBS_ENCODING_CP949] = { .name = "CP949", .char_width = rbs_encoding_cp949_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_CP950] = { .name = "CP950", .char_width = rbs_encoding_big5_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_CP951] = { .name = "CP951", .char_width = rbs_encoding_big5_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_EMACS_MULE] = { .name = "Emacs-Mule", .char_width = rbs_encoding_emacs_mule_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_EUC_JP_MS] = { .name = "eucJP-ms", .char_width = rbs_encoding_euc_jp_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_euc_jp_isupper_char, .multibyte = true },
    [RBS_ENCODING_EUC_JIS_2004] = { .name = "EUC-JIS-2004", .char_width = rbs_encoding_euc_jp_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_euc_jp_isupper_char, .multibyte = true },
    [RBS_ENCODING_EUC_KR] = { .name = "EUC-KR", .char_width = rbs_encoding_euc_kr_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_EUC_TW] = { .name = "EUC-TW", .char_width = rbs_encoding_euc_tw_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_GB12345] = { .name = "GB12345", .char_width = rbs_encoding_euc_kr_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_GB18030] = { .name = "GB18030", .char_width = rbs_encoding_gb18030_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_GB1988] = { .name = "GB1988", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_gb1988_alnum_char, .alpha_char = rbs_encoding_gb1988_alpha_char, .isupper_char = rbs_encoding_gb1988_isupper_char, .multibyte = false },
    [RBS_ENCODING_GB2312] = { .name = "GB2312", .char_width = rbs_encoding_euc_kr_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_GBK] = { .name = "GBK", .char_width = rbs_encoding_gbk_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_IBM437] = { .name = "IBM437", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm437_alnum_char, .alpha_char = rbs_encoding_ibm437_alpha_char, .isupper_char = rbs_encoding_ibm437_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM720] = { .name = "IBM720", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm720_alnum_char, .alpha_char = rbs_encoding_ibm720_alpha_char, .isupper_char = rbs_encoding_ibm720_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM737] = { .name = "IBM737", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm737_alnum_char, .alpha_char = rbs_encoding_ibm737_alpha_char, .isupper_char = rbs_encoding_ibm737_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM775] = { .name = "IBM775", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm775_alnum_char, .alpha_char = rbs_encoding_ibm775_alpha_char, .isupper_char = rbs_encoding_ibm775_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM852] = { .name = "IBM852", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm852_alnum_char, .alpha_char = rbs_encoding_ibm852_alpha_char, .isupper_char = rbs_encoding_ibm852_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM855] = { .name = "IBM855", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm855_alnum_char, .alpha_char = rbs_encoding_ibm855_alpha_char, .isupper_char = rbs_encoding_ibm855_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM857] = { .name = "IBM857", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm857_alnum_char, .alpha_char = rbs_encoding_ibm857_alpha_char, .isupper_char = rbs_encoding_ibm857_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM860] = { .name = "IBM860", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm860_alnum_char, .alpha_char = rbs_encoding_ibm860_alpha_char, .isupper_char = rbs_encoding_ibm860_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM861] = { .name = "IBM861", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm861_alnum_char, .alpha_char = rbs_encoding_ibm861_alpha_char, .isupper_char = rbs_encoding_ibm861_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM862] = { .name = "IBM862", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm862_alnum_char, .alpha_char = rbs_encoding_ibm862_alpha_char, .isupper_char = rbs_encoding_ibm862_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM863] = { .name = "IBM863", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm863_alnum_char, .alpha_char = rbs_encoding_ibm863_alpha_char, .isupper_char = rbs_encoding_ibm863_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM864] = { .name = "IBM864", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm864_alnum_char, .alpha_char = rbs_encoding_ibm864_alpha_char, .isupper_char = rbs_encoding_ibm864_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM865] = { .name = "IBM865", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm865_alnum_char, .alpha_char = rbs_encoding_ibm865_alpha_char, .isupper_char = rbs_encoding_ibm865_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM866] = { .name = "IBM866", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm866_alnum_char, .alpha_char = rbs_encoding_ibm866_alpha_char, .isupper_char = rbs_encoding_ibm866_isupper_char, .multibyte = false },
    [RBS_ENCODING_IBM869] = { .name = "IBM869", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_ibm869_alnum_char, .alpha_char = rbs_encoding_ibm869_alpha_char, .isupper_char = rbs_encoding_ibm869_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_1] = { .name = "ISO-8859-1", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_1_alnum_char, .alpha_char = rbs_encoding_iso_8859_1_alpha_char, .isupper_char = rbs_encoding_iso_8859_1_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_2] = { .name = "ISO-8859-2", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_2_alnum_char, .alpha_char = rbs_encoding_iso_8859_2_alpha_char, .isupper_char = rbs_encoding_iso_8859_2_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_3] = { .name = "ISO-8859-3", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_3_alnum_char, .alpha_char = rbs_encoding_iso_8859_3_alpha_char, .isupper_char = rbs_encoding_iso_8859_3_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_4] = { .name = "ISO-8859-4", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_4_alnum_char, .alpha_char = rbs_encoding_iso_8859_4_alpha_char, .isupper_char = rbs_encoding_iso_8859_4_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_5] = { .name = "ISO-8859-5", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_5_alnum_char, .alpha_char = rbs_encoding_iso_8859_5_alpha_char, .isupper_char = rbs_encoding_iso_8859_5_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_6] = { .name = "ISO-8859-6", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_6_alnum_char, .alpha_char = rbs_encoding_iso_8859_6_alpha_char, .isupper_char = rbs_encoding_iso_8859_6_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_7] = { .name = "ISO-8859-7", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_7_alnum_char, .alpha_char = rbs_encoding_iso_8859_7_alpha_char, .isupper_char = rbs_encoding_iso_8859_7_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_8] = { .name = "ISO-8859-8", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_8_alnum_char, .alpha_char = rbs_encoding_iso_8859_8_alpha_char, .isupper_char = rbs_encoding_iso_8859_8_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_9] = { .name = "ISO-8859-9", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_9_alnum_char, .alpha_char = rbs_encoding_iso_8859_9_alpha_char, .isupper_char = rbs_encoding_iso_8859_9_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_10] = { .name = "ISO-8859-10", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_10_alnum_char, .alpha_char = rbs_encoding_iso_8859_10_alpha_char, .isupper_char = rbs_encoding_iso_8859_10_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_11] = { .name = "ISO-8859-11", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_11_alnum_char, .alpha_char = rbs_encoding_iso_8859_11_alpha_char, .isupper_char = rbs_encoding_iso_8859_11_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_13] = { .name = "ISO-8859-13", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_13_alnum_char, .alpha_char = rbs_encoding_iso_8859_13_alpha_char, .isupper_char = rbs_encoding_iso_8859_13_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_14] = { .name = "ISO-8859-14", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_14_alnum_char, .alpha_char = rbs_encoding_iso_8859_14_alpha_char, .isupper_char = rbs_encoding_iso_8859_14_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_15] = { .name = "ISO-8859-15", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_15_alnum_char, .alpha_char = rbs_encoding_iso_8859_15_alpha_char, .isupper_char = rbs_encoding_iso_8859_15_isupper_char, .multibyte = false },
    [RBS_ENCODING_ISO_8859_16] = { .name = "ISO-8859-16", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_iso_8859_16_alnum_char, .alpha_char = rbs_encoding_iso_8859_16_alpha_char, .isupper_char = rbs_encoding_iso_8859_16_isupper_char, .multibyte = false },
    [RBS_ENCODING_KOI8_R] = { .name = "KOI8-R", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_koi8_r_alnum_char, .alpha_char = rbs_encoding_koi8_r_alpha_char, .isupper_char = rbs_encoding_koi8_r_isupper_char, .multibyte = false },
    [RBS_ENCODING_KOI8_U] = { .name = "KOI8-U", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_koi8_u_alnum_char, .alpha_char = rbs_encoding_koi8_u_alpha_char, .isupper_char = rbs_encoding_koi8_u_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_CENT_EURO] = { .name = "macCentEuro", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_cent_euro_alnum_char, .alpha_char = rbs_encoding_mac_cent_euro_alpha_char, .isupper_char = rbs_encoding_mac_cent_euro_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_CROATIAN] = { .name = "macCroatian", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_croatian_alnum_char, .alpha_char = rbs_encoding_mac_croatian_alpha_char, .isupper_char = rbs_encoding_mac_croatian_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_CYRILLIC] = { .name = "macCyrillic", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_cyrillic_alnum_char, .alpha_char = rbs_encoding_mac_cyrillic_alpha_char, .isupper_char = rbs_encoding_mac_cyrillic_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_GREEK] = { .name = "macGreek", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_greek_alnum_char, .alpha_char = rbs_encoding_mac_greek_alpha_char, .isupper_char = rbs_encoding_mac_greek_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_ICELAND] = { .name = "macIceland", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_iceland_alnum_char, .alpha_char = rbs_encoding_mac_iceland_alpha_char, .isupper_char = rbs_encoding_mac_iceland_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_JAPANESE] = { .name = "MacJapanese", .char_width = rbs_encoding_shift_jis_char_width, .alnum_char = rbs_encoding_shift_jis_alnum_char, .alpha_char = rbs_encoding_shift_jis_alpha_char, .isupper_char = rbs_encoding_shift_jis_isupper_char, .multibyte = true },
    [RBS_ENCODING_MAC_ROMAN] = { .name = "macRoman", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_roman_alnum_char, .alpha_char = rbs_encoding_mac_roman_alpha_char, .isupper_char = rbs_encoding_mac_roman_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_ROMANIA] = { .name = "macRomania", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_romania_alnum_char, .alpha_char = rbs_encoding_mac_romania_alpha_char, .isupper_char = rbs_encoding_mac_romania_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_THAI] = { .name = "macThai", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_thai_alnum_char, .alpha_char = rbs_encoding_mac_thai_alpha_char, .isupper_char = rbs_encoding_mac_thai_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_TURKISH] = { .name = "macTurkish", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_turkish_alnum_char, .alpha_char = rbs_encoding_mac_turkish_alpha_char, .isupper_char = rbs_encoding_mac_turkish_isupper_char, .multibyte = false },
    [RBS_ENCODING_MAC_UKRAINE] = { .name = "macUkraine", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_mac_ukraine_alnum_char, .alpha_char = rbs_encoding_mac_ukraine_alpha_char, .isupper_char = rbs_encoding_mac_ukraine_isupper_char, .multibyte = false },
    [RBS_ENCODING_SHIFT_JIS] = { .name = "Shift_JIS", .char_width = rbs_encoding_shift_jis_char_width, .alnum_char = rbs_encoding_shift_jis_alnum_char, .alpha_char = rbs_encoding_shift_jis_alpha_char, .isupper_char = rbs_encoding_shift_jis_isupper_char, .multibyte = true },
    [RBS_ENCODING_SJIS_DOCOMO] = { .name = "SJIS-DoCoMo", .char_width = rbs_encoding_shift_jis_char_width, .alnum_char = rbs_encoding_shift_jis_alnum_char, .alpha_char = rbs_encoding_shift_jis_alpha_char, .isupper_char = rbs_encoding_shift_jis_isupper_char, .multibyte = true },
    [RBS_ENCODING_SJIS_KDDI] = { .name = "SJIS-KDDI", .char_width = rbs_encoding_shift_jis_char_width, .alnum_char = rbs_encoding_shift_jis_alnum_char, .alpha_char = rbs_encoding_shift_jis_alpha_char, .isupper_char = rbs_encoding_shift_jis_isupper_char, .multibyte = true },
    [RBS_ENCODING_SJIS_SOFTBANK] = { .name = "SJIS-SoftBank", .char_width = rbs_encoding_shift_jis_char_width, .alnum_char = rbs_encoding_shift_jis_alnum_char, .alpha_char = rbs_encoding_shift_jis_alpha_char, .isupper_char = rbs_encoding_shift_jis_isupper_char, .multibyte = true },
    [RBS_ENCODING_STATELESS_ISO_2022_JP] = { .name = "stateless-ISO-2022-JP", .char_width = rbs_encoding_emacs_mule_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_STATELESS_ISO_2022_JP_KDDI] = { .name = "stateless-ISO-2022-JP-KDDI", .char_width = rbs_encoding_emacs_mule_char_width, .alnum_char = rbs_encoding_ascii_alnum_char_7bit, .alpha_char = rbs_encoding_ascii_alpha_char_7bit, .isupper_char = rbs_encoding_ascii_isupper_char_7bit, .multibyte = true },
    [RBS_ENCODING_TIS_620] = { .name = "TIS-620", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_tis_620_alnum_char, .alpha_char = rbs_encoding_tis_620_alpha_char, .isupper_char = rbs_encoding_tis_620_isupper_char, .multibyte = false },
    [RBS_ENCODING_UTF8_MAC] = { .name = "UTF8-MAC", .char_width = rbs_encoding_utf_8_char_width, .alnum_char = rbs_encoding_utf_8_alnum_char, .alpha_char = rbs_encoding_utf_8_alpha_char, .isupper_char = rbs_encoding_utf_8_isupper_char, .multibyte = true },
    [RBS_ENCODING_UTF8_DOCOMO] = { .name = "UTF8-DoCoMo", .char_width = rbs_encoding_utf_8_char_width, .alnum_char = rbs_encoding_utf_8_alnum_char, .alpha_char = rbs_encoding_utf_8_alpha_char, .isupper_char = rbs_encoding_utf_8_isupper_char, .multibyte = true },
    [RBS_ENCODING_UTF8_KDDI] = { .name = "UTF8-KDDI", .char_width = rbs_encoding_utf_8_char_width, .alnum_char = rbs_encoding_utf_8_alnum_char, .alpha_char = rbs_encoding_utf_8_alpha_char, .isupper_char = rbs_encoding_utf_8_isupper_char, .multibyte = true },
    [RBS_ENCODING_UTF8_SOFTBANK] = { .name = "UTF8-SoftBank", .char_width = rbs_encoding_utf_8_char_width, .alnum_char = rbs_encoding_utf_8_alnum_char, .alpha_char = rbs_encoding_utf_8_alpha_char, .isupper_char = rbs_encoding_utf_8_isupper_char, .multibyte = true },
    [RBS_ENCODING_WINDOWS_1250] = { .name = "Windows-1250", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1250_alnum_char, .alpha_char = rbs_encoding_windows_1250_alpha_char, .isupper_char = rbs_encoding_windows_1250_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1251] = { .name = "Windows-1251", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1251_alnum_char, .alpha_char = rbs_encoding_windows_1251_alpha_char, .isupper_char = rbs_encoding_windows_1251_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1252] = { .name = "Windows-1252", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1252_alnum_char, .alpha_char = rbs_encoding_windows_1252_alpha_char, .isupper_char = rbs_encoding_windows_1252_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1253] = { .name = "Windows-1253", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1253_alnum_char, .alpha_char = rbs_encoding_windows_1253_alpha_char, .isupper_char = rbs_encoding_windows_1253_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1254] = { .name = "Windows-1254", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1254_alnum_char, .alpha_char = rbs_encoding_windows_1254_alpha_char, .isupper_char = rbs_encoding_windows_1254_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1255] = { .name = "Windows-1255", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1255_alnum_char, .alpha_char = rbs_encoding_windows_1255_alpha_char, .isupper_char = rbs_encoding_windows_1255_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1256] = { .name = "Windows-1256", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1256_alnum_char, .alpha_char = rbs_encoding_windows_1256_alpha_char, .isupper_char = rbs_encoding_windows_1256_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1257] = { .name = "Windows-1257", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1257_alnum_char, .alpha_char = rbs_encoding_windows_1257_alpha_char, .isupper_char = rbs_encoding_windows_1257_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_1258] = { .name = "Windows-1258", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_1258_alnum_char, .alpha_char = rbs_encoding_windows_1258_alpha_char, .isupper_char = rbs_encoding_windows_1258_isupper_char, .multibyte = false },
    [RBS_ENCODING_WINDOWS_874] = { .name = "Windows-874", .char_width = rbs_encoding_single_char_width, .alnum_char = rbs_encoding_windows_874_alnum_char, .alpha_char = rbs_encoding_windows_874_alpha_char, .isupper_char = rbs_encoding_windows_874_isupper_char, .multibyte = false }
#endif
};

/**
 * Compare two strings, ignoring case, up to the given length. Returns 0 if the
 * strings are equal, a negative number if string1 is less than string2, or a
 * positive number if string1 is greater than string2.
 *
 * Note that this is effectively our own implementation of strncasecmp, but it's
 * not available on all of the platforms we want to support so we're rolling it
 * here.
 *
 * @param string1 The first string to compare.
 * @param string2 The second string to compare
 * @param length The maximum number of characters to compare.
 * @return 0 if the strings are equal, a negative number if string1 is less than
 *     string2, or a positive number if string1 is greater than string2.
 */
static int
rbs_strncasecmp(const uint8_t *string1, const uint8_t *string2, size_t length) {
    size_t offset = 0;
    int difference = 0;

    while (offset < length && string1[offset] != '\0') {
        if (string2[offset] == '\0') return string1[offset];
        if ((difference = tolower(string1[offset]) - tolower(string2[offset])) != 0) return difference;
        offset++;
    }

    return difference;
}

/**
 * Parse the given name of an encoding and return a pointer to the corresponding
 * encoding struct if one can be found, otherwise return NULL.
 */
const rbs_encoding_t *
rbs_encoding_find(const uint8_t *start, const uint8_t *end) {
    size_t width = (size_t) (end - start);

    // First, we're going to check for UTF-8. This is the most common encoding.
    // UTF-8 can contain extra information at the end about the platform it is
    // encoded on, such as UTF-8-MAC or UTF-8-UNIX. We'll ignore those suffixes.
    if ((start + 5 <= end) && (rbs_strncasecmp(start, (const uint8_t *) "UTF-8", 5) == 0)) {
#ifndef RBS_ENCODING_EXCLUDE_FULL
        // We need to explicitly handle UTF-8-HFS, as that one needs to switch
        // over to being UTF8-MAC.
        if (width == 9 && (rbs_strncasecmp(start + 5, (const uint8_t *) "-HFS", 4) == 0)) {
            return &rbs_encodings[RBS_ENCODING_UTF8_MAC];
        }
#endif

        // Otherwise we'll return the default UTF-8 encoding.
        return RBS_ENCODING_UTF_8_ENTRY;
    }

    // Next, we're going to loop through each of the encodings that we handle
    // explicitly. If we found one that we understand, we'll use that value.
#define ENCODING1(name, encoding) \
    if (width == sizeof(name) - 1 && rbs_strncasecmp(start, (const uint8_t *) name, width) == 0) return &rbs_encodings[encoding];
#define ENCODING2(name1, name2, encoding) ENCODING1(name1, encoding) ENCODING1(name2, encoding)

    if (width >= 3) {
        switch (*start) {
        case 'A':
        case 'a':
            ENCODING1("ASCII", RBS_ENCODING_US_ASCII);
            ENCODING1("ASCII-8BIT", RBS_ENCODING_ASCII_8BIT);
            ENCODING1("ANSI_X3.4-1968", RBS_ENCODING_US_ASCII);
            break;
        case 'B':
        case 'b':
            ENCODING1("BINARY", RBS_ENCODING_ASCII_8BIT);
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("Big5", RBS_ENCODING_BIG5);
            ENCODING2("Big5-HKSCS", "Big5-HKSCS:2008", RBS_ENCODING_BIG5_HKSCS);
            ENCODING1("Big5-UAO", RBS_ENCODING_BIG5_UAO);
#endif
            break;
        case 'C':
        case 'c':
            ENCODING1("CP65001", RBS_ENCODING_UTF_8);
            ENCODING2("CP932", "csWindows31J", RBS_ENCODING_WINDOWS_31J);
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("CESU-8", RBS_ENCODING_CESU_8);
            ENCODING1("CP437", RBS_ENCODING_IBM437);
            ENCODING1("CP720", RBS_ENCODING_IBM720);
            ENCODING1("CP737", RBS_ENCODING_IBM737);
            ENCODING1("CP775", RBS_ENCODING_IBM775);
            ENCODING1("CP850", RBS_ENCODING_CP850);
            ENCODING1("CP852", RBS_ENCODING_CP852);
            ENCODING1("CP855", RBS_ENCODING_CP855);
            ENCODING1("CP857", RBS_ENCODING_IBM857);
            ENCODING1("CP860", RBS_ENCODING_IBM860);
            ENCODING1("CP861", RBS_ENCODING_IBM861);
            ENCODING1("CP862", RBS_ENCODING_IBM862);
            ENCODING1("CP864", RBS_ENCODING_IBM864);
            ENCODING1("CP865", RBS_ENCODING_IBM865);
            ENCODING1("CP866", RBS_ENCODING_IBM866);
            ENCODING1("CP869", RBS_ENCODING_IBM869);
            ENCODING1("CP874", RBS_ENCODING_WINDOWS_874);
            ENCODING1("CP878", RBS_ENCODING_KOI8_R);
            ENCODING1("CP863", RBS_ENCODING_IBM863);
            ENCODING1("CP936", RBS_ENCODING_GBK);
            ENCODING1("CP949", RBS_ENCODING_CP949);
            ENCODING1("CP950", RBS_ENCODING_CP950);
            ENCODING1("CP951", RBS_ENCODING_CP951);
            ENCODING1("CP1250", RBS_ENCODING_WINDOWS_1250);
            ENCODING1("CP1251", RBS_ENCODING_WINDOWS_1251);
            ENCODING1("CP1252", RBS_ENCODING_WINDOWS_1252);
            ENCODING1("CP1253", RBS_ENCODING_WINDOWS_1253);
            ENCODING1("CP1254", RBS_ENCODING_WINDOWS_1254);
            ENCODING1("CP1255", RBS_ENCODING_WINDOWS_1255);
            ENCODING1("CP1256", RBS_ENCODING_WINDOWS_1256);
            ENCODING1("CP1257", RBS_ENCODING_WINDOWS_1257);
            ENCODING1("CP1258", RBS_ENCODING_WINDOWS_1258);
            ENCODING1("CP51932", RBS_ENCODING_CP51932);
#endif
            break;
        case 'E':
        case 'e':
            ENCODING2("EUC-JP", "eucJP", RBS_ENCODING_EUC_JP);
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING2("eucJP-ms", "euc-jp-ms", RBS_ENCODING_EUC_JP_MS);
            ENCODING2("EUC-JIS-2004", "EUC-JISX0213", RBS_ENCODING_EUC_JIS_2004);
            ENCODING2("EUC-KR", "eucKR", RBS_ENCODING_EUC_KR);
            ENCODING2("EUC-CN", "eucCN", RBS_ENCODING_GB2312);
            ENCODING2("EUC-TW", "eucTW", RBS_ENCODING_EUC_TW);
            ENCODING1("Emacs-Mule", RBS_ENCODING_EMACS_MULE);
#endif
            break;
        case 'G':
        case 'g':
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("GBK", RBS_ENCODING_GBK);
            ENCODING1("GB12345", RBS_ENCODING_GB12345);
            ENCODING1("GB18030", RBS_ENCODING_GB18030);
            ENCODING1("GB1988", RBS_ENCODING_GB1988);
            ENCODING1("GB2312", RBS_ENCODING_GB2312);
#endif
            break;
        case 'I':
        case 'i':
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("IBM437", RBS_ENCODING_IBM437);
            ENCODING1("IBM720", RBS_ENCODING_IBM720);
            ENCODING1("IBM737", RBS_ENCODING_IBM737);
            ENCODING1("IBM775", RBS_ENCODING_IBM775);
            ENCODING1("IBM850", RBS_ENCODING_CP850);
            ENCODING1("IBM852", RBS_ENCODING_IBM852);
            ENCODING1("IBM855", RBS_ENCODING_IBM855);
            ENCODING1("IBM857", RBS_ENCODING_IBM857);
            ENCODING1("IBM860", RBS_ENCODING_IBM860);
            ENCODING1("IBM861", RBS_ENCODING_IBM861);
            ENCODING1("IBM862", RBS_ENCODING_IBM862);
            ENCODING1("IBM863", RBS_ENCODING_IBM863);
            ENCODING1("IBM864", RBS_ENCODING_IBM864);
            ENCODING1("IBM865", RBS_ENCODING_IBM865);
            ENCODING1("IBM866", RBS_ENCODING_IBM866);
            ENCODING1("IBM869", RBS_ENCODING_IBM869);
            ENCODING2("ISO-8859-1", "ISO8859-1", RBS_ENCODING_ISO_8859_1);
            ENCODING2("ISO-8859-2", "ISO8859-2", RBS_ENCODING_ISO_8859_2);
            ENCODING2("ISO-8859-3", "ISO8859-3", RBS_ENCODING_ISO_8859_3);
            ENCODING2("ISO-8859-4", "ISO8859-4", RBS_ENCODING_ISO_8859_4);
            ENCODING2("ISO-8859-5", "ISO8859-5", RBS_ENCODING_ISO_8859_5);
            ENCODING2("ISO-8859-6", "ISO8859-6", RBS_ENCODING_ISO_8859_6);
            ENCODING2("ISO-8859-7", "ISO8859-7", RBS_ENCODING_ISO_8859_7);
            ENCODING2("ISO-8859-8", "ISO8859-8", RBS_ENCODING_ISO_8859_8);
            ENCODING2("ISO-8859-9", "ISO8859-9", RBS_ENCODING_ISO_8859_9);
            ENCODING2("ISO-8859-10", "ISO8859-10", RBS_ENCODING_ISO_8859_10);
            ENCODING2("ISO-8859-11", "ISO8859-11", RBS_ENCODING_ISO_8859_11);
            ENCODING2("ISO-8859-13", "ISO8859-13", RBS_ENCODING_ISO_8859_13);
            ENCODING2("ISO-8859-14", "ISO8859-14", RBS_ENCODING_ISO_8859_14);
            ENCODING2("ISO-8859-15", "ISO8859-15", RBS_ENCODING_ISO_8859_15);
            ENCODING2("ISO-8859-16", "ISO8859-16", RBS_ENCODING_ISO_8859_16);
#endif
            break;
        case 'K':
        case 'k':
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("KOI8-R", RBS_ENCODING_KOI8_R);
            ENCODING1("KOI8-U", RBS_ENCODING_KOI8_U);
#endif
            break;
        case 'M':
        case 'm':
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("macCentEuro", RBS_ENCODING_MAC_CENT_EURO);
            ENCODING1("macCroatian", RBS_ENCODING_MAC_CROATIAN);
            ENCODING1("macCyrillic", RBS_ENCODING_MAC_CYRILLIC);
            ENCODING1("macGreek", RBS_ENCODING_MAC_GREEK);
            ENCODING1("macIceland", RBS_ENCODING_MAC_ICELAND);
            ENCODING1("MacJapanese", RBS_ENCODING_MAC_JAPANESE);
            ENCODING1("MacJapan", RBS_ENCODING_MAC_JAPANESE);
            ENCODING1("macRoman", RBS_ENCODING_MAC_ROMAN);
            ENCODING1("macRomania", RBS_ENCODING_MAC_ROMANIA);
            ENCODING1("macThai", RBS_ENCODING_MAC_THAI);
            ENCODING1("macTurkish", RBS_ENCODING_MAC_TURKISH);
            ENCODING1("macUkraine", RBS_ENCODING_MAC_UKRAINE);
#endif
            break;
        case 'P':
        case 'p':
            ENCODING1("PCK", RBS_ENCODING_WINDOWS_31J);
            break;
        case 'S':
        case 's':
            ENCODING1("SJIS", RBS_ENCODING_WINDOWS_31J);
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("Shift_JIS", RBS_ENCODING_SHIFT_JIS);
            ENCODING1("SJIS-DoCoMo", RBS_ENCODING_SJIS_DOCOMO);
            ENCODING1("SJIS-KDDI", RBS_ENCODING_SJIS_KDDI);
            ENCODING1("SJIS-SoftBank", RBS_ENCODING_SJIS_SOFTBANK);
            ENCODING1("stateless-ISO-2022-JP", RBS_ENCODING_STATELESS_ISO_2022_JP);
            ENCODING1("stateless-ISO-2022-JP-KDDI", RBS_ENCODING_STATELESS_ISO_2022_JP_KDDI);
#endif
            break;
        case 'T':
        case 't':
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("TIS-620", RBS_ENCODING_TIS_620);
#endif
            break;
        case 'U':
        case 'u':
            ENCODING1("US-ASCII", RBS_ENCODING_US_ASCII);
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING2("UTF8-MAC", "UTF-8-HFS", RBS_ENCODING_UTF8_MAC);
            ENCODING1("UTF8-DoCoMo", RBS_ENCODING_UTF8_DOCOMO);
            ENCODING1("UTF8-KDDI", RBS_ENCODING_UTF8_KDDI);
            ENCODING1("UTF8-SoftBank", RBS_ENCODING_UTF8_SOFTBANK);
#endif
            break;
        case 'W':
        case 'w':
            ENCODING1("Windows-31J", RBS_ENCODING_WINDOWS_31J);
#ifndef RBS_ENCODING_EXCLUDE_FULL
            ENCODING1("Windows-874", RBS_ENCODING_WINDOWS_874);
            ENCODING1("Windows-1250", RBS_ENCODING_WINDOWS_1250);
            ENCODING1("Windows-1251", RBS_ENCODING_WINDOWS_1251);
            ENCODING1("Windows-1252", RBS_ENCODING_WINDOWS_1252);
            ENCODING1("Windows-1253", RBS_ENCODING_WINDOWS_1253);
            ENCODING1("Windows-1254", RBS_ENCODING_WINDOWS_1254);
            ENCODING1("Windows-1255", RBS_ENCODING_WINDOWS_1255);
            ENCODING1("Windows-1256", RBS_ENCODING_WINDOWS_1256);
            ENCODING1("Windows-1257", RBS_ENCODING_WINDOWS_1257);
            ENCODING1("Windows-1258", RBS_ENCODING_WINDOWS_1258);
#endif
            break;
        case '6':
            ENCODING1("646", RBS_ENCODING_US_ASCII);
            break;
        }
    }

#undef ENCODING2
#undef ENCODING1

    // If we didn't match any encodings, return NULL.
    return NULL;
}
